Media Summary: In this video, we update our transform class to use quaternion rotations. Code: Thank you to , , and for joining me on this video! Subscribe to them if you're cool. This video is part of a new series where I construct a
44 3d Game Engine Tutorial - Detailed Analysis & Overview
In this video, we update our transform class to use quaternion rotations. Code: Thank you to , , and for joining me on this video! Subscribe to them if you're cool. This video is part of a new series where I construct a Fine, ill do it myself - Over the past few months, I've been working on my own Get Rust training from Let's Get Rusty: Patreon ▻ In this video, we update the transforms so that you can specify objects relative to other objects in the scene.
In this video, we put the finishing touches on fully integrating the lighting system into the scene graph. In this video, we add directional lights to the forward renderer and gain the ability to have any arbitrary number of directional lights ...