Media Summary: Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into loops, and then shows how to ... A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ... Repeating actions is best accomplished using loops. Doug introduces the basic for-loop, and walks you through how to customize ...

Actionscript 1 1 Testing Conditions - Detailed Analysis & Overview

Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into loops, and then shows how to ... A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ... Repeating actions is best accomplished using loops. Doug introduces the basic for-loop, and walks you through how to customize ... Doug Winnie continues his tutorial on how to efficiently use functions with In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to create them. You can loop through items in a group with the for loop, as well as combine arrays with loops to run

This video covers: -very basics of collision detection in Adobe Flash -hitTestPoint -shapeFlag -hitTestObject. Adobe Group Product Manager Doug Winnie teaches you how to use

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ActionScript 1:1 - Testing Conditions (episode 21)
ActionScript 1:1 - Building Logic Using Conditional Tests (episode 22)
ActionScript 1:1 - Boolean Logic Operators (episode 23)
ActionScript 1:1 - Extending Loops in ActionScript (episode 31)
Flash CS6 Actionscript for Beginners - if-else statements & nested conditions
ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)
ActionScript 1:1 - Looping in ActionScript (episode 30)
ActionScript 1:1 - Animation Basics (episode 27)
ActionScript 1:1 - Accepting Values in Functions (episode 9)
ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)
ActionScript 1:1 - Looping through items of an Array (episode 35)
Collision Detection, hitTestPoint, and hitTestObject in Flash (ActionScript 3.0)
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ActionScript 1:1 - Testing Conditions (episode 21)

ActionScript 1:1 - Testing Conditions (episode 21)

Doug Winnie shows how to

ActionScript 1:1 - Building Logic Using Conditional Tests (episode 22)

ActionScript 1:1 - Building Logic Using Conditional Tests (episode 22)

Conditional

ActionScript 1:1 - Boolean Logic Operators (episode 23)

ActionScript 1:1 - Boolean Logic Operators (episode 23)

Doug Winnie demonstrates how to

ActionScript 1:1 - Extending Loops in ActionScript (episode 31)

ActionScript 1:1 - Extending Loops in ActionScript (episode 31)

Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into loops, and then shows how to ...

Flash CS6 Actionscript for Beginners - if-else statements & nested conditions

Flash CS6 Actionscript for Beginners - if-else statements & nested conditions

http://danscourses.com - How to use if else conditional

ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ...

ActionScript 1:1 - Looping in ActionScript (episode 30)

ActionScript 1:1 - Looping in ActionScript (episode 30)

Repeating actions is best accomplished using loops. Doug introduces the basic for-loop, and walks you through how to customize ...

ActionScript 1:1 - Animation Basics (episode 27)

ActionScript 1:1 - Animation Basics (episode 27)

You can animate purely in

ActionScript 1:1 - Accepting Values in Functions (episode 9)

ActionScript 1:1 - Accepting Values in Functions (episode 9)

Doug Winnie continues his tutorial on how to efficiently use functions with

ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)

ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)

In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to create them.

ActionScript 1:1 - Looping through items of an Array (episode 35)

ActionScript 1:1 - Looping through items of an Array (episode 35)

You can loop through items in a group with the for loop, as well as combine arrays with loops to run

Collision Detection, hitTestPoint, and hitTestObject in Flash (ActionScript 3.0)

Collision Detection, hitTestPoint, and hitTestObject in Flash (ActionScript 3.0)

This video covers: -very basics of collision detection in Adobe Flash -hitTestPoint -shapeFlag -hitTestObject.

ActionScript 1:1 - Adding Named Objects to the Stage (episode 6)

ActionScript 1:1 - Adding Named Objects to the Stage (episode 6)

Adobe Group Product Manager Doug Winnie teaches you how to use