Media Summary: Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into loops, and then shows how to ... A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ... Repeating actions is best accomplished using loops. Doug introduces the basic for-loop, and walks you through how to customize ...
Actionscript 1 1 Testing Conditions - Detailed Analysis & Overview
Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into loops, and then shows how to ... A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ... Repeating actions is best accomplished using loops. Doug introduces the basic for-loop, and walks you through how to customize ... Doug Winnie continues his tutorial on how to efficiently use functions with In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to create them. You can loop through items in a group with the for loop, as well as combine arrays with loops to run
This video covers: -very basics of collision detection in Adobe Flash -hitTestPoint -shapeFlag -hitTestObject. Adobe Group Product Manager Doug Winnie teaches you how to use