Media Summary: A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ... Adobe Group Product Manager of Web Segment Tools and Workflow Doug Winnie reviews how Flash calculates math based on a ... Adobe's Doug Winnie further explores the usefulness of customized classes in object-oriented programming in Flash Professional ...

Actionscript 1 1 Working With - Detailed Analysis & Overview

A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ... Adobe Group Product Manager of Web Segment Tools and Workflow Doug Winnie reviews how Flash calculates math based on a ... Adobe's Doug Winnie further explores the usefulness of customized classes in object-oriented programming in Flash Professional ... To make his dice-rolling simulation more useful, Adobe's Doug Winnie adds attributes to his custom class which In this video, Adobe's Doug Winnie opens up a new topic for developers Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control objects ...

In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to create them. Adobe's Doug Winnie fixes a problem in his dice application by changing the way data is transferred between custom classes. Adobe's Doug Winnie examines a method for dynamically generating new instances of custom class objects for his Flash ...

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ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)
ActionScript 1:1 - Order of Mathematical Operations (episode 12)
ActionScript 1:1 with Doug Winnie - Working with Custom Classes (episode 48)
ActionScript 1:1 with Doug Winnie - Working with Attributes in Custom Classes (episode 53)
ActionScript 1:1 with Doug Winnie - Object-oriented Programming (episode 45)
ActionScript 1:1 - Working with the Actions Panel (episode 2)
ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)
ActionScript 1:1 with Doug Winnie - Working with Getters to Access Private Attributes (episode 54)
ActionScript 1:1 - Animation Basics (episode 27)
ActionScript 1:1 - Working with Comments (episode 7)
ActionScript 1:1 with Doug Winnie - Communicating Between Classes (episode 52)
ActionScript 1:1 with Doug Winnie - Generating Class Instances with ActionScript (episode 56)
View Detailed Profile
ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ...

ActionScript 1:1 - Order of Mathematical Operations (episode 12)

ActionScript 1:1 - Order of Mathematical Operations (episode 12)

Adobe Group Product Manager of Web Segment Tools and Workflow Doug Winnie reviews how Flash calculates math based on a ...

ActionScript 1:1 with Doug Winnie - Working with Custom Classes (episode 48)

ActionScript 1:1 with Doug Winnie - Working with Custom Classes (episode 48)

Adobe's Doug Winnie further explores the usefulness of customized classes in object-oriented programming in Flash Professional ...

ActionScript 1:1 with Doug Winnie - Working with Attributes in Custom Classes (episode 53)

ActionScript 1:1 with Doug Winnie - Working with Attributes in Custom Classes (episode 53)

To make his dice-rolling simulation more useful, Adobe's Doug Winnie adds attributes to his custom class which

ActionScript 1:1 with Doug Winnie - Object-oriented Programming (episode 45)

ActionScript 1:1 with Doug Winnie - Object-oriented Programming (episode 45)

In this video, Adobe's Doug Winnie opens up a new topic for developers

ActionScript 1:1 - Working with the Actions Panel (episode 2)

ActionScript 1:1 - Working with the Actions Panel (episode 2)

Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control objects ...

ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)

ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)

In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to create them.

ActionScript 1:1 with Doug Winnie - Working with Getters to Access Private Attributes (episode 54)

ActionScript 1:1 with Doug Winnie - Working with Getters to Access Private Attributes (episode 54)

Adobe's Doug Winnie fixes a problem in his dice application by changing the way data is transferred between custom classes.

ActionScript 1:1 - Animation Basics (episode 27)

ActionScript 1:1 - Animation Basics (episode 27)

You can animate purely in

ActionScript 1:1 - Working with Comments (episode 7)

ActionScript 1:1 - Working with Comments (episode 7)

You can use comments to document your

ActionScript 1:1 with Doug Winnie - Communicating Between Classes (episode 52)

ActionScript 1:1 with Doug Winnie - Communicating Between Classes (episode 52)

Adobe's Doug Winnie shows the

ActionScript 1:1 with Doug Winnie - Generating Class Instances with ActionScript (episode 56)

ActionScript 1:1 with Doug Winnie - Generating Class Instances with ActionScript (episode 56)

Adobe's Doug Winnie examines a method for dynamically generating new instances of custom class objects for his Flash ...

ActionScript 1:1 - Create a Timer (episode 14)

ActionScript 1:1 - Create a Timer (episode 14)

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