Media Summary: Support the project ➤ Arcana Spotify playlist ➤ Apologies for the audio. I didn't realize my mic was cutting out until editing. Thank you for watching! I'm trying to improve my mobile game by adding some more traps (which doesn't go entirely to plan) and some basic

Arcane Devlog 11 User Interface - Detailed Analysis & Overview

Support the project ➤ Arcana Spotify playlist ➤ Apologies for the audio. I didn't realize my mic was cutting out until editing. Thank you for watching! I'm trying to improve my mobile game by adding some more traps (which doesn't go entirely to plan) and some basic This week on The Third Tourist, we've got a lot to share. Jim improved our water setup and gave us a big performance boost on ... A few weeks back, I made a video about porting Tower of Chambers to HDRP in Unity. Turns out, that wasn't the end of a massive ... A lot of work went into learning Inkscape basics to revamp the title menu, the buttons, general

I'm still programming the main menu screen. plus the loading screen is still kinda wack made this code in like an hour. I have officially completed A Fish In Sea's Fishing-Dex system! Took me a while but it has been done :D. I feel like there was a lot of progress this week! Managed to add a story intro, intro dialog, and a mission system. Phew! This video ...

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Arcane Devlog #11 - User Interface - Indie Game Devlog
Rogue of Vallas Devlog 11: User Interface Design
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Voxel Devlog #11 -- UI Development, Texture Loading Improvements, Font Loading
Traps & UI Devlog #2
The Third Tourist Devlog #11 | UI Overhaul, Visemes, and World Optimisation
DevLog 11: Short Update, UI Changes, aiming mode changes
Game Interactions - Indie Devlog #11
Devlog 11 - More consistent visuals and UI and overall look and feel!
UI Theme + Font Rendering | Devlog 11 | Day 118
devlog 11
CATCH EM' ALL | A Fish In Sea Devlog 11
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Arcane Devlog #11 - User Interface - Indie Game Devlog

Arcane Devlog #11 - User Interface - Indie Game Devlog

Support the project ➤ https://randy.gg/fund Arcana Spotify playlist ➤ https://open.spotify.com/playlist/2cELld6dxzKNS4GBlALMLW ...

Rogue of Vallas Devlog 11: User Interface Design

Rogue of Vallas Devlog 11: User Interface Design

This week's gamedev adventure is in

Arcane Devlog #9 - Data Serialisation (Save game system) - Indie Game Devlog

Arcane Devlog #9 - Data Serialisation (Save game system) - Indie Game Devlog

Support the project ➤ https://randy.gg/fund Arcana Spotify playlist ➤ https://open.spotify.com/playlist/2cELld6dxzKNS4GBlALMLW ...

Voxel Devlog #11 -- UI Development, Texture Loading Improvements, Font Loading

Voxel Devlog #11 -- UI Development, Texture Loading Improvements, Font Loading

Apologies for the audio. I didn't realize my mic was cutting out until editing. Thank you for watching!

Traps & UI Devlog #2

Traps & UI Devlog #2

I'm trying to improve my mobile game by adding some more traps (which doesn't go entirely to plan) and some basic

The Third Tourist Devlog #11 | UI Overhaul, Visemes, and World Optimisation

The Third Tourist Devlog #11 | UI Overhaul, Visemes, and World Optimisation

This week on The Third Tourist, we've got a lot to share. Jim improved our water setup and gave us a big performance boost on ...

DevLog 11: Short Update, UI Changes, aiming mode changes

DevLog 11: Short Update, UI Changes, aiming mode changes

Small update, just some

Game Interactions - Indie Devlog #11

Game Interactions - Indie Devlog #11

A few weeks back, I made a video about porting Tower of Chambers to HDRP in Unity. Turns out, that wasn't the end of a massive ...

Devlog 11 - More consistent visuals and UI and overall look and feel!

Devlog 11 - More consistent visuals and UI and overall look and feel!

A lot of work went into learning Inkscape basics to revamp the title menu, the buttons, general

UI Theme + Font Rendering | Devlog 11 | Day 118

UI Theme + Font Rendering | Devlog 11 | Day 118

Source Code Access: https://discord.gg/dHrFdYSGjU Twitch: https://www.twitch.tv/hero_dev Twitter: https://twitter.com/_herose_ ...

devlog 11

devlog 11

I'm still programming the main menu screen. plus the loading screen is still kinda wack made this code in like an hour.

CATCH EM' ALL | A Fish In Sea Devlog 11

CATCH EM' ALL | A Fish In Sea Devlog 11

I have officially completed A Fish In Sea's Fishing-Dex system! Took me a while but it has been done :D.

Story and Dialog | Indie Game Devlog #11

Story and Dialog | Indie Game Devlog #11

I feel like there was a lot of progress this week! Managed to add a story intro, intro dialog, and a mission system. Phew! This video ...