Media Summary: Hey everyone. Haven't really done much this week. Busy again. In this Hello everyone, in this video I discuss my plans for Welcome to this update video! In this update I have made some major changes to the code in

Archipelo Devlog 17 More Optimization - Detailed Analysis & Overview

Hey everyone. Haven't really done much this week. Busy again. In this Hello everyone, in this video I discuss my plans for Welcome to this update video! In this update I have made some major changes to the code in In 6 months I've taken my Godot game, Bloodthief, from 9 fps to 60 fps on this potato of a computer. Here are all the things I did to ... Hey everyone. This week I have created a new way for me and for you to load and add tiles to the game. Texturepack support will ... Hey guys! In this episode I talk about the game being open source now during the alpha stage. Also a bit about how Teamups is ...

Hello everyone! Very short episode, just wanted to talk about the new art, how the game will play now with 8 directional movement ... In the previous episode of the DirectX 11 porting LORE is a brand-new FREE & open source cross platform version control system from Epic Games revealed at State of Unreal ... Source code for this: Become a patron to access "Get Amplified" series 500+ projects, ...

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Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)
Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))
Archipelo DevLog #16: Plans for optimizations and next update (2D LibGDX Java MMORPG)
Archipelo Alpha Build 007: Optimization (2D LibGDX Java MMORPG)
Optimizing my Game so it Runs on a Potato
operation bloodshed - devlog #17 - (text editing, GUI styling, new particles)
Archipelo DevLog 20: Texturepack support (2D LibGDX Java MMORPG)
Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))
Archipelo DevLog #25: Gwt Networking & GitHub (2D Java LibGDX MMORPG)
Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)
I finished porting Barnyard to DirectX 11 – Devlog
LORE -- New FREE Version Control For Game Developers
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Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)

Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)

Hello guys, welcome to another

Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))

Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))

Hey everyone. Haven't really done much this week. Busy again. In this

Archipelo DevLog #16: Plans for optimizations and next update (2D LibGDX Java MMORPG)

Archipelo DevLog #16: Plans for optimizations and next update (2D LibGDX Java MMORPG)

Hello everyone, in this video I discuss my plans for

Archipelo Alpha Build 007: Optimization (2D LibGDX Java MMORPG)

Archipelo Alpha Build 007: Optimization (2D LibGDX Java MMORPG)

Welcome to this update video! In this update I have made some major changes to the code in

Optimizing my Game so it Runs on a Potato

Optimizing my Game so it Runs on a Potato

In 6 months I've taken my Godot game, Bloodthief, from 9 fps to 60 fps on this potato of a computer. Here are all the things I did to ...

operation bloodshed - devlog #17 - (text editing, GUI styling, new particles)

operation bloodshed - devlog #17 - (text editing, GUI styling, new particles)

http://vittorioromeo.info

Archipelo DevLog 20: Texturepack support (2D LibGDX Java MMORPG)

Archipelo DevLog 20: Texturepack support (2D LibGDX Java MMORPG)

Hey everyone. This week I have created a new way for me and for you to load and add tiles to the game. Texturepack support will ...

Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))

Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))

Welcome to this weeks

Archipelo DevLog #25: Gwt Networking & GitHub (2D Java LibGDX MMORPG)

Archipelo DevLog #25: Gwt Networking & GitHub (2D Java LibGDX MMORPG)

Hey guys! In this episode I talk about the game being open source now during the alpha stage. Also a bit about how Teamups is ...

Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)

Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)

Hello everyone! Very short episode, just wanted to talk about the new art, how the game will play now with 8 directional movement ...

I finished porting Barnyard to DirectX 11 – Devlog

I finished porting Barnyard to DirectX 11 – Devlog

In the previous episode of the DirectX 11 porting

LORE -- New FREE Version Control For Game Developers

LORE -- New FREE Version Control For Game Developers

LORE is a brand-new FREE & open source cross platform version control system from Epic Games revealed at State of Unreal ...

Loss landscape optimization simulation (Open Source)

Loss landscape optimization simulation (Open Source)

Source code for this: https://www.patreon.com/posts/143987043 Become a patron to access "Get Amplified" series 500+ projects, ...