Media Summary: Basically: I will be remaking most of the game for a few months. In those few months I will redo pretty much all the code (Except for ... Added a basic chat system. I also fixed a lot of things from previous versions. In-case you missed it, GitHub Schedule: ... Welcome to a new update everyone! as you can see the game looks a lot better now graphics-wise. I hope you enjoy it. Sorry the ...

Archipelo Devlog 31 Map Loading - Detailed Analysis & Overview

Basically: I will be remaking most of the game for a few months. In those few months I will redo pretty much all the code (Except for ... Added a basic chat system. I also fixed a lot of things from previous versions. In-case you missed it, GitHub Schedule: ... Welcome to a new update everyone! as you can see the game looks a lot better now graphics-wise. I hope you enjoy it. Sorry the ... Hey guys, this week I cleaned up the code and did lots of optimization. Enjoy!

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Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)
Archipelo DevLog #36: Entity Loading and Teleporters (2D Java LibGDX MMORPG)
Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)
Archipelo DevLog - Build 003 (Open Alpha) (Java 2D MMORPG)
Archipelo DevLog #23: Ligthing and 'What's up?' (2D Java LibGDX MMORPG))
Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)
Archipelo DevLog #35: Chat and some commands (2D Java LibGDX MMORPG)
2D MMORPG DevLog #39: Map editor revamp (Archipelo)
MMORPG Game DevLog: Content Phase Begins! (Archipelo #47)
Archipelo DevLog - Build 002 (Open Alpha) (Java 2D MMORPG)
Archipelo Alpha Build 008: Map editor, elements and assetpacks! (2D LibGDX Java MMORPG)
2D MMORPG DevLog #38: Cleanup and optimization (Archipelo)
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Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

In this

Archipelo DevLog #36: Entity Loading and Teleporters (2D Java LibGDX MMORPG)

Archipelo DevLog #36: Entity Loading and Teleporters (2D Java LibGDX MMORPG)

Added entity

Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)

Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)

Hello guys and welcome to my new

Archipelo DevLog - Build 003 (Open Alpha) (Java 2D MMORPG)

Archipelo DevLog - Build 003 (Open Alpha) (Java 2D MMORPG)

Hey Everyone! Welcome to

Archipelo DevLog #23: Ligthing and 'What's up?' (2D Java LibGDX MMORPG))

Archipelo DevLog #23: Ligthing and 'What's up?' (2D Java LibGDX MMORPG))

Basically: I will be remaking most of the game for a few months. In those few months I will redo pretty much all the code (Except for ...

Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)

Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)

Hey guys, welcome to another

Archipelo DevLog #35: Chat and some commands (2D Java LibGDX MMORPG)

Archipelo DevLog #35: Chat and some commands (2D Java LibGDX MMORPG)

Added a basic chat system. I also fixed a lot of things from previous versions. In-case you missed it, GitHub Schedule: ...

2D MMORPG DevLog #39: Map editor revamp (Archipelo)

2D MMORPG DevLog #39: Map editor revamp (Archipelo)

Map

MMORPG Game DevLog: Content Phase Begins! (Archipelo #47)

MMORPG Game DevLog: Content Phase Begins! (Archipelo #47)

Short

Archipelo DevLog - Build 002 (Open Alpha) (Java 2D MMORPG)

Archipelo DevLog - Build 002 (Open Alpha) (Java 2D MMORPG)

Hey Everyone! Welcome to the second

Archipelo Alpha Build 008: Map editor, elements and assetpacks! (2D LibGDX Java MMORPG)

Archipelo Alpha Build 008: Map editor, elements and assetpacks! (2D LibGDX Java MMORPG)

Welcome to a new update everyone! as you can see the game looks a lot better now graphics-wise. I hope you enjoy it. Sorry the ...

2D MMORPG DevLog #38: Cleanup and optimization (Archipelo)

2D MMORPG DevLog #38: Cleanup and optimization (Archipelo)

Hey guys, this week I cleaned up the code and did lots of optimization. Enjoy!

Archipelo DevLog #7: Walking animation + starting item inventory backend

Archipelo DevLog #7: Walking animation + starting item inventory backend

Hey everyone! I have decided to make my