Media Summary: Started adding drone building mechanics and a first type of drones. Miner drones are meant to avoid spending hours attacking ... This is the same boss fight that last week's video, but I added a few skills (rapid fire, repair & shield) and XP is awarded when ... This mini boss was a good excuse to start writing code for stats and status effects. This mini boss will increase its rate of fire every ...
Bullet Hell Prototype With Godot - Detailed Analysis & Overview
Started adding drone building mechanics and a first type of drones. Miner drones are meant to avoid spending hours attacking ... This is the same boss fight that last week's video, but I added a few skills (rapid fire, repair & shield) and XP is awarded when ... This mini boss was a good excuse to start writing code for stats and status effects. This mini boss will increase its rate of fire every ... A small enemy fortress made from asteroids with deadly lasers and shiny treasures. Facebook: ... This time, we lure the boss into asteroids. Won't help much with the boss, but we can now loot stuff from destroyed asteroids. Added the stage background, and the stage music. Currently thinking on a way to implement enemies. Current idea is to send a ...
Added quite a few new features since last video: - missions (shown under the minimap) and mission chains - the UI now shows ... I'm really happy about how the development of the engine is turning out. It looks so pretty. You can follow the game's development ...