Media Summary: In the last weeks I mostly redesigned some internal stuff in the engine. The CPU usage is now much more optimal and the render ... After working on this for over a week now, I finally have csm implemented in my Engine!! And a Grid :) Here's a small demo and explanation of how I do
Cascaded Shadowmaps In Vulkan - Detailed Analysis & Overview
In the last weeks I mostly redesigned some internal stuff in the engine. The CPU usage is now much more optimal and the render ... After working on this for over a week now, I finally have csm implemented in my Engine!! And a Grid :) Here's a small demo and explanation of how I do Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Implemented CSM and Cook-Torrance BRDF in my In this project I did an example of the results after implementing a
Hey everyone! How does the spotlight work? 1. Generate a Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Gone are the ugly blob shadows. Behold the real shadows. Reaction (aka RQ3) is coming to Steam when we are good and ready.