Media Summary: I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure Terraforming - Detailed Analysis & Overview

I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Experimenting with portals, for science. The project is available here: If you'd like ...

Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Grindin away on the engine again. I recently quit my job to focus fulltime on this project. I've got a long list of upcomping assets to ...

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Coding Adventure: Terraforming
Coding Adventure: Marching Cubes
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Simulating Fluids
Coding Adventure: Hydraulic Erosion
Coding Adventure: Planetary Fluid Sim
Coding Adventure: Atmosphere
Coding Adventure: Simulating an Ecosystem
Coding Adventure: Simulating Smoke
Coding Adventure: Portals
Coding Adventure: Coding a Coding Game
Coding Adventure: Making a Better Chess Bot
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Coding Adventure: Terraforming

Coding Adventure: Terraforming

I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

Coding Adventure: Marching Cubes

Coding Adventure: Marching Cubes

In this

Coding Adventure: Procedural Moons and Planets

Coding Adventure: Procedural Moons and Planets

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure: Hydraulic Erosion

Coding Adventure: Hydraulic Erosion

In this

Coding Adventure: Planetary Fluid Sim

Coding Adventure: Planetary Fluid Sim

Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...

Coding Adventure: Atmosphere

Coding Adventure: Atmosphere

The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...

Coding Adventure: Simulating an Ecosystem

Coding Adventure: Simulating an Ecosystem

In this

Coding Adventure: Simulating Smoke

Coding Adventure: Simulating Smoke

My attempt at

Coding Adventure: Portals

Coding Adventure: Portals

Experimenting with portals, for science. The project is available here: https://github.com/SebLague/Portals/tree/master If you'd like ...

Coding Adventure: Coding a Coding Game

Coding Adventure: Coding a Coding Game

Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...

Coding Adventure: Making a Better Chess Bot

Coding Adventure: Making a Better Chess Bot

Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...

OpenGL/Vulkan c++ game engine dev: 𝑻𝒉𝒆 𝑼𝒏𝒅𝒆𝒓𝒕𝒐𝒘

OpenGL/Vulkan c++ game engine dev: 𝑻𝒉𝒆 𝑼𝒏𝒅𝒆𝒓𝒕𝒐𝒘

Grindin away on the engine again. I recently quit my job to focus fulltime on this project. I've got a long list of upcomping assets to ...