Media Summary: This is a more efficient version of my C++ In this multi-part coding challenge, I implement a An explanation for laymen of one usage of
Collisions Quadtree Intersection - Detailed Analysis & Overview
This is a more efficient version of my C++ In this multi-part coding challenge, I implement a An explanation for laymen of one usage of I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Quad and Oct Trees (Octree) are balanced tree data structures which can be used to greatly speed up the performance of your ... Just messing around with particle effects, trying an implementation of a
Made in 3rd year (2015/2016) of college as part of 3D Graphics and Audio module. Objects bounce around the screen and off ...