Media Summary: I vibe coded a complete strategy game for the A short one this time, as we fix the bugs in the dot-plotting routine from last time. Now we can setup graphics mode on the ... Started writing routines to drive the 80-column display, starting with the most basic ones to write to the registers, and then building ...

Commodore 128 Assembly My Programming - Detailed Analysis & Overview

I vibe coded a complete strategy game for the A short one this time, as we fix the bugs in the dot-plotting routine from last time. Now we can setup graphics mode on the ... Started writing routines to drive the 80-column display, starting with the most basic ones to write to the registers, and then building ... This is a simple video tutorial on displaying characters onto the Commodore machine language monitor tutorial - Demostrated how attributes -- color, flash, underline, etc. -- work on in the VDC 8563 text display. Then shifted to the VDC's ...

Continuing on with the Worm game, we add code to keep the tail pointer-to-pointer (TAILP) up to date, to extend the length of the ... Continuing on with the "Book Club" series, it's Jim Butterfield's classic tutorial on machine language for

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Commodore 128 Assembly: My Programming Environment
Commodore 128 Assembly #28: Programming The 80-column Display (8563 VDC)
Commodore 128 - I used AI to make a full game in assembly
Commodore 128 Assembly #35: 80-column Graphics #4
Commodore 128 Assembly #29: VDC 80-Column Routines #1
Commodore 128 Graphics For Beginners
Racing BASIC, Assembly, and C on the Commodore 128 with C64Studio and cc65
Commodore machine language monitor tutorial - c128/c16/plus4/Spuermon 64
Commodore 128 Assembly #31: VDC 80-Column Attributes and Graphics
Commodore 128 Assembly Language #19: Worm part 4
Jim Butterfield's Machine Language for the Commodore 64, 128.. Revised
Commodore 128 Assembly Language Intro Video
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Commodore 128 Assembly: My Programming Environment

Commodore 128 Assembly: My Programming Environment

I've had a couple requests to explain

Commodore 128 Assembly #28: Programming The 80-column Display (8563 VDC)

Commodore 128 Assembly #28: Programming The 80-column Display (8563 VDC)

Here's a whiteboard tutorial on

Commodore 128 - I used AI to make a full game in assembly

Commodore 128 - I used AI to make a full game in assembly

I vibe coded a complete strategy game for the

Commodore 128 Assembly #35: 80-column Graphics #4

Commodore 128 Assembly #35: 80-column Graphics #4

A short one this time, as we fix the bugs in the dot-plotting routine from last time. Now we can setup graphics mode on the ...

Commodore 128 Assembly #29: VDC 80-Column Routines #1

Commodore 128 Assembly #29: VDC 80-Column Routines #1

Started writing routines to drive the 80-column display, starting with the most basic ones to write to the registers, and then building ...

Commodore 128 Graphics For Beginners

Commodore 128 Graphics For Beginners

This is a simple video tutorial on displaying characters onto the

Racing BASIC, Assembly, and C on the Commodore 128 with C64Studio and cc65

Racing BASIC, Assembly, and C on the Commodore 128 with C64Studio and cc65

Blog post for getting C64Studio and

Commodore machine language monitor tutorial - c128/c16/plus4/Spuermon 64

Commodore machine language monitor tutorial - c128/c16/plus4/Spuermon 64

Commodore machine language monitor tutorial -

Commodore 128 Assembly #31: VDC 80-Column Attributes and Graphics

Commodore 128 Assembly #31: VDC 80-Column Attributes and Graphics

Demostrated how attributes -- color, flash, underline, etc. -- work on in the VDC 8563 text display. Then shifted to the VDC's ...

Commodore 128 Assembly Language #19: Worm part 4

Commodore 128 Assembly Language #19: Worm part 4

Continuing on with the Worm game, we add code to keep the tail pointer-to-pointer (TAILP) up to date, to extend the length of the ...

Jim Butterfield's Machine Language for the Commodore 64, 128.. Revised

Jim Butterfield's Machine Language for the Commodore 64, 128.. Revised

Continuing on with the "Book Club" series, it's Jim Butterfield's classic tutorial on machine language for

Commodore 128 Assembly Language Intro Video

Commodore 128 Assembly Language Intro Video

Welcome to

Commodore 128 Assembly #38: Farm Game part 1: Planning the Graphics

Commodore 128 Assembly #38: Farm Game part 1: Planning the Graphics

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