Media Summary: Tell me how far away something is, and I tell you what it looks like! This one took a while. Mostly due to other things in my life. Built this entire video on raymarching in shaders using shaders, By Arjen Hiemstra Traditional 2D rendering methods make use of the

Cpu Signed Distance Field Ray - Detailed Analysis & Overview

Tell me how far away something is, and I tell you what it looks like! This one took a while. Mostly due to other things in my life. Built this entire video on raymarching in shaders using shaders, By Arjen Hiemstra Traditional 2D rendering methods make use of the Old but gold, in this video I explain how to generate and use After struggling to achieve the quality I wanted with Voxel Cone Tracing, I tried I'm working on speeding up creating the SDF for my real time 2D

This presentation will introduce a novel algorithm for PC and console developers to efficiently generate sparse My motivation when starting this project was to build an engine that enables high fidelity modifications to world geometry duringĀ ...

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CPU Signed Distance Field Ray Marching
Signed Distance Functions & Ray-Marching
Coding Adventure: Ray Marching
Ray Marching, and making 3D Worlds with Math
SDF (signed distance function)
Akademy 2021 -  Closing the distance between CPU and GPU with Signed Distance Fields
Glyphs, shapes, fonts, signed distance fields.
2D Ray Tracing - Two bounces using SDF (signed distance field)
SDF (Signed Distance Field) on GPU - 8SSEDT @ 60fps
GDC 2023 - Real-time Sparse Distance Fields for Games
Exploit GPU using SDF and Ray Marching
Signed distance field embedding of the Stanford dragon model
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CPU Signed Distance Field Ray Marching

CPU Signed Distance Field Ray Marching

A C++/

Signed Distance Functions & Ray-Marching

Signed Distance Functions & Ray-Marching

Tell me how far away something is, and I tell you what it looks like! This one took a while. Mostly due to other things in my life.

Coding Adventure: Ray Marching

Coding Adventure: Ray Marching

In this coding adventure I explore

Ray Marching, and making 3D Worlds with Math

Ray Marching, and making 3D Worlds with Math

Built this entire video on raymarching in shaders using shaders,

SDF (signed distance function)

SDF (signed distance function)

an introduction to

Akademy 2021 -  Closing the distance between CPU and GPU with Signed Distance Fields

Akademy 2021 - Closing the distance between CPU and GPU with Signed Distance Fields

By Arjen Hiemstra Traditional 2D rendering methods make use of the

Glyphs, shapes, fonts, signed distance fields.

Glyphs, shapes, fonts, signed distance fields.

Old but gold, in this video I explain how to generate and use

2D Ray Tracing - Two bounces using SDF (signed distance field)

2D Ray Tracing - Two bounces using SDF (signed distance field)

After struggling to achieve the quality I wanted with Voxel Cone Tracing, I tried

SDF (Signed Distance Field) on GPU - 8SSEDT @ 60fps

SDF (Signed Distance Field) on GPU - 8SSEDT @ 60fps

I'm working on speeding up creating the SDF for my real time 2D

GDC 2023 - Real-time Sparse Distance Fields for Games

GDC 2023 - Real-time Sparse Distance Fields for Games

This presentation will introduce a novel algorithm for PC and console developers to efficiently generate sparse

Exploit GPU using SDF and Ray Marching

Exploit GPU using SDF and Ray Marching

https://heeh.github.io/pathtracer-plus-plus/

Signed distance field embedding of the Stanford dragon model

Signed distance field embedding of the Stanford dragon model

Signed Distance Field

I'm making a game engine based on dynamic signed distance fields (SDFs)

I'm making a game engine based on dynamic signed distance fields (SDFs)

My motivation when starting this project was to build an engine that enables high fidelity modifications to world geometry duringĀ ...