Media Summary: Today we prepared a tileset for mapping and showed auto tiles and We implemented an entity brush, dealing with our horrible weltmeister code base. Also a bit of drawing at the end. -- Yeah, Lachsen messed up the microphone settings which is why we canceled this recording, However, you can still listen to an ...
Crosscode Dev Stream Height Map - Detailed Analysis & Overview
Today we prepared a tileset for mapping and showed auto tiles and We implemented an entity brush, dealing with our horrible weltmeister code base. Also a bit of drawing at the end. -- Yeah, Lachsen messed up the microphone settings which is why we canceled this recording, However, you can still listen to an ... We mapped a lot of details for a new heat area We worked on a new type of message display used for things like signs and notice boards (during cutscenes). At the end, we drew ...