Media Summary: We worked on several things including fixing a bug in the party member AI, designing graphics for a new menu + some With the 0.8 release somewhat finished we can now focus on new content again - so this time we worked on the exterior of the ... This time we tried our very first Workshop during the stream! We talked about basics of pixelart shading and colors. After that some ...
Crosscode Gamedev Mapping Drawing The - Detailed Analysis & Overview
We worked on several things including fixing a bug in the party member AI, designing graphics for a new menu + some With the 0.8 release somewhat finished we can now focus on new content again - so this time we worked on the exterior of the ... This time we tried our very first Workshop during the stream! We talked about basics of pixelart shading and colors. After that some ... We continued working on new outdoor locations. Just This time we tweaked the EXP curves of the game, making sure you don't overlevel too easily by grinding mobs, but on the other ... This time we kept working on the So'najiz Temple/Wave Dungeon exterior - the same
We do sprites for the new "Frobbit" enemy. We also