Media Summary: By Ben Weiss & Tomáš Mlynarič In this session you will hear about modern tools, libraries, tips and best practices to help you ... Hosts Tor and Chet are joined by Adarsh Fernando, a Product Manager, and Ray Buse, a Software Engineer, to discuss Journeys ... Speakers: Emil Sjölander & Pasquale Anatriello Sources: droidcon New York City 2017 We will
Deep Diving Android Performance With - Detailed Analysis & Overview
By Ben Weiss & Tomáš Mlynarič In this session you will hear about modern tools, libraries, tips and best practices to help you ... Hosts Tor and Chet are joined by Adarsh Fernando, a Product Manager, and Ray Buse, a Software Engineer, to discuss Journeys ... Speakers: Emil Sjölander & Pasquale Anatriello Sources: droidcon New York City 2017 We will In this session, we'll talk about internals of the ART runtime, from compiler to garbage collector, and how we're focusing on ... Frame rates are an important indicator of how fluid your game is for users, affecting engagement and retention. We know that you're an awesome engineer, and you're using threading to the MAX. But over time, it gets harder and harder to ...
HOTDIVE just turned my iPhone into an underwater camera beast! I took the HOTDIVE housing for mobile phones to test it while ...