Media Summary: Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Test the code in the Texture class, UV coordinates, and TextureMaterial shader by Learn about scene graphs: a tree data structure that organizes the 3D objects in a scene. Then learn about the main classes that ...

Developing Graphics Frameworks 27 Material - Detailed Analysis & Overview

Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Test the code in the Texture class, UV coordinates, and TextureMaterial shader by Learn about scene graphs: a tree data structure that organizes the 3D objects in a scene. Then learn about the main classes that ... Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ... Learn about why uniform variables are useful, the OpenGL functions needed to upload uniform data to the GPU, and create a ... Learn how to derive a perspective projection matrix: given a viewable region represented with a frustum (truncated pyramid) ...

Learn how to derive the parametric functions for a sphere, and how the equations of a sphere are related to the equations of an ... Create another extension of the Geometry class to describe the shape of a three-dimensional box; vertex colors are assigned so ... Learn about setting up Python, installing the packages needed for Create a movement rig class that can be attached to the camera to navigate the scene with first-person style controls or attached ...

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Developing Graphics Frameworks 27 - Material - Base Class
Developing Graphics Frameworks 28 - Material - Points, Lines, Surfaces
Developing Graphics Frameworks - Updates
Developing Graphics Frameworks 40 - Rendering Scenes with Textures
Developing Graphics Frameworks 23 - Framework Class Structure Overview
Developing Graphics Frameworks 34 - Custom Geometry and Material
Developing Graphics Frameworks 07 - Rendering in the Application
Developing Graphics Frameworks 11 - Uniform Data and Uniform Class
Developing Graphics Frameworks 20 - Perspective Projection Matrices
Developing Graphics Frameworks 32 - Spheres and Ellipsoids
Developing Graphics Frameworks 26 - Geometry - Boxes
Developing Graphics Frameworks 03 - Setting Up a Development Environment
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Developing Graphics Frameworks 27 - Material - Base Class

Developing Graphics Frameworks 27 - Material - Base Class

Create the base

Developing Graphics Frameworks 28 - Material - Points, Lines, Surfaces

Developing Graphics Frameworks 28 - Material - Points, Lines, Surfaces

Create extensions of the base

Developing Graphics Frameworks - Updates

Developing Graphics Frameworks - Updates

Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ...

Developing Graphics Frameworks 40 - Rendering Scenes with Textures

Developing Graphics Frameworks 40 - Rendering Scenes with Textures

Test the code in the Texture class, UV coordinates, and TextureMaterial shader by

Developing Graphics Frameworks 23 - Framework Class Structure Overview

Developing Graphics Frameworks 23 - Framework Class Structure Overview

Learn about scene graphs: a tree data structure that organizes the 3D objects in a scene. Then learn about the main classes that ...

Developing Graphics Frameworks 34 - Custom Geometry and Material

Developing Graphics Frameworks 34 - Custom Geometry and Material

Create customized Geometry and

Developing Graphics Frameworks 07 - Rendering in the Application

Developing Graphics Frameworks 07 - Rendering in the Application

Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ...

Developing Graphics Frameworks 11 - Uniform Data and Uniform Class

Developing Graphics Frameworks 11 - Uniform Data and Uniform Class

Learn about why uniform variables are useful, the OpenGL functions needed to upload uniform data to the GPU, and create a ...

Developing Graphics Frameworks 20 - Perspective Projection Matrices

Developing Graphics Frameworks 20 - Perspective Projection Matrices

Learn how to derive a perspective projection matrix: given a viewable region represented with a frustum (truncated pyramid) ...

Developing Graphics Frameworks 32 - Spheres and Ellipsoids

Developing Graphics Frameworks 32 - Spheres and Ellipsoids

Learn how to derive the parametric functions for a sphere, and how the equations of a sphere are related to the equations of an ...

Developing Graphics Frameworks 26 - Geometry - Boxes

Developing Graphics Frameworks 26 - Geometry - Boxes

Create another extension of the Geometry class to describe the shape of a three-dimensional box; vertex colors are assigned so ...

Developing Graphics Frameworks 03 - Setting Up a Development Environment

Developing Graphics Frameworks 03 - Setting Up a Development Environment

Learn about setting up Python, installing the packages needed for

Developing Graphics Frameworks 35 - Movement Rig

Developing Graphics Frameworks 35 - Movement Rig

Create a movement rig class that can be attached to the camera to navigate the scene with first-person style controls or attached ...