Media Summary: Recorded on July 30th 2020 The first 30 seconds is cut off. Talk Description: GameDev AMA about anything from It's been over a decade since multi-threading became a requirement for
Game Engine Architecture Bill Clark - Detailed Analysis & Overview
Recorded on July 30th 2020 The first 30 seconds is cut off. Talk Description: GameDev AMA about anything from It's been over a decade since multi-threading became a requirement for Talk Description: There are a lot of ways to contribute to shipping a video ... CHAPTERS 0:00 - Hello 0:25 - Project structure and why use a build system 5:54 - The foundation fo Ali Motisi from Out of the Bit Studio, discusses their latest
Task 1: "Game Engine Architecture" Reading, Slide and Video"