Media Summary: In the last video, we set up a command queue, command list and a set of command allocators to be used for multiple frame buffers ... In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... Broadcasted live on Twitch -- Watch live at
Game Engine Programming 030 2 - Detailed Analysis & Overview
In the last video, we set up a command queue, command list and a set of command allocators to be used for multiple frame buffers ... In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... Broadcasted live on Twitch -- Watch live at Okay it is unreasonable for me to expect a file browser to show all the files false false dude this entire We add some features like mouse-controlled cursor position, pasting from the clipboard, tweakable colors. Game Engine Programming: Animation Playback (part 2)
Twitch muted part of this video and I didn't record a local copy. Boo. In the previous video we defined the high-level light API and started working on the low-level implementation. Today, we're going ... In this video, I'll be writing the logic for loading project templates from which we'd like to create