Media Summary: In this episode, we're going to add render items to the In the last video, we finished writing almost everything that we need to render an object. The only part that remains is writing theΒ ... Since we started implementing our low-level renderer, we've made a decent number of structures, helpers and utilities which wrapΒ ...
Game Engine Programming 055 1 - Detailed Analysis & Overview
In this episode, we're going to add render items to the In the last video, we finished writing almost everything that we need to render an object. The only part that remains is writing theΒ ... Since we started implementing our low-level renderer, we've made a decent number of structures, helpers and utilities which wrapΒ ... After having completed the implementation of render items, we've almost everything in place in order to render our geometry. In this episode we're going to add materials to the low-level renderer. As I explained briefly in the previous episode, a materialΒ ... Game Engine Programming: Animation Playback (part 1)
The last episode was all about the content browser where we created the logics and designed the UI for something that's similar toΒ ... We start making a new, better animation file format for the new