Media Summary: We get into the first chapter of the book. No Continuing through the Command chapter. We began implementing the changes to the code as well! We finish implementing the update method by putting the trees into the array of entities stored by the world. Links code ...
Game Programming Patterns Part 3 - Detailed Analysis & Overview
We get into the first chapter of the book. No Continuing through the Command chapter. We began implementing the changes to the code as well! We finish implementing the update method by putting the trees into the array of entities stored by the world. Links code ... A few months ago, I found a Reddit post about a tiny Screen-captured one frame per second, played back 24x. We finish building out the level, and then make it move across the screen. However we have some performance issues. We will be ...
In this live stream I turned the example code in the Component Pattern chapter of the I figured out how to properly limit the framerate and reduce tearing. There will still be some, but it will be greatly reduced. We begin refactoring a lot of the logic away from the