Media Summary: In this part, we cover giving the object a position, and creating a camera vector. This is another demo of a rotating cube, but this time i tried to implement it using fixed-point math (only integer numbers) because i ... In this part, we give the camera some movement, using key input.
Java 3d From Scratch Offsetting - Detailed Analysis & Overview
In this part, we cover giving the object a position, and creating a camera vector. This is another demo of a rotating cube, but this time i tried to implement it using fixed-point math (only integer numbers) because i ... In this part, we give the camera some movement, using key input. This video is part of a new series where I construct a In this part, we solve the z-stacking issue, and sort the faces so that they don't go over top of each other. Yea this video is just me correcting errors and adding stuff we need. Source code:
In this part, we create a rotation method. Here is the method: In this part, we begin the importation of .obj files. Portals and cells occlusion culling implementation test from In this part, we enable anti-aliasing. Also, my apologies, the engine I was using in this part was modified, so I had to change it.