Media Summary: So I've been working on what originally started out as my Video read through the Xuggle library then mapped onto quads via This is a test of my OpenGL would-be game engine using it's brand new Terrain class, loading a basic 256x256
Java Lwjgl Heightmap Lightmap And - Detailed Analysis & Overview
So I've been working on what originally started out as my Video read through the Xuggle library then mapped onto quads via This is a test of my OpenGL would-be game engine using it's brand new Terrain class, loading a basic 256x256 just a mess around..with something in mind ;p music - me :) Hey everyone — it's been a while! Over the past two years, I've been deep in development, creating my own game engine from ... just a little mess around extension to my dungeon engine music - me :)
Working realistic looking terrain! The program uses GL_TRIANGLE_STRIPs to create a flat mesh. Then it uses data from a ... Source available in description. A small demonstration I whipped up that uses a I was working on some terrain rendering code, but I got a little side-tracked. Anyway, this is what I ended up with. this is a terrain chunk thats height is determined by the rgb value of the pixels in the "map0.raw" file that is shown. the map has ...