Media Summary: To try everything Brilliant has to offer—free—for a full 30 days, visit and get 20% off Brilliant's annual ... Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ...

Java Netbeans Game Dev Log - Detailed Analysis & Overview

To try everything Brilliant has to offer—free—for a full 30 days, visit and get 20% off Brilliant's annual ... Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ... In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. In this part I've added a backpack with two main functions - put and remove. You put stuff in by right clicking collectable items and ... Maven, distribution, filtering resources and reading property files... and bunch of fixes like campfire, craftbook, clay oven, .

Tile variations are gonna be important later on when I'll start working on biomes but grass tile variations is a good start. And action ... Today I've added a new menu which is animated and comes from the side. I've also added tents and I plan on adding a ...

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Java Netbeans Game Dev Log  - part 1: The Beginning
Making a Game with Java with No Java Experience
Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
Java Netbeans Game Dev Log - part 46: Roads!
Java Netbeans Game Dev Log - part 28: Projectile animation, skills!
Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 9: Backpack and Leny on the screen!
Java Netbeans Game Dev Log - part 48: fixes and distribution!
Java 3D Game Devlog 26: Weapons
Java Netbeans Game Dev Log - part 49: lights!
Java Netbeans Game Dev Log - part 42: Action timers and grass tile variations!
Java Indie Game Devlog 01 - Turned Based
View Detailed Profile
Java Netbeans Game Dev Log  - part 1: The Beginning

Java Netbeans Game Dev Log - part 1: The Beginning

This is a simple

Making a Game with Java with No Java Experience

Making a Game with Java with No Java Experience

To try everything Brilliant has to offer—free—for a full 30 days, visit http://brilliant.org/Goodgis/ and get 20% off Brilliant's annual ...

Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!

Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!

Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board.

Java Netbeans Game Dev Log - part 46: Roads!

Java Netbeans Game Dev Log - part 46: Roads!

I've added roads to the

Java Netbeans Game Dev Log - part 28: Projectile animation, skills!

Java Netbeans Game Dev Log - part 28: Projectile animation, skills!

I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ...

Java Netbeans Game Dev Log - part 2: The Obstacle System

Java Netbeans Game Dev Log - part 2: The Obstacle System

In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred.

Java Netbeans Game Dev Log - part 9: Backpack and Leny on the screen!

Java Netbeans Game Dev Log - part 9: Backpack and Leny on the screen!

In this part I've added a backpack with two main functions - put and remove. You put stuff in by right clicking collectable items and ...

Java Netbeans Game Dev Log - part 48: fixes and distribution!

Java Netbeans Game Dev Log - part 48: fixes and distribution!

Maven, distribution, filtering resources and reading property files... and bunch of fixes like campfire, craftbook, clay oven, .

Java 3D Game Devlog 26: Weapons

Java 3D Game Devlog 26: Weapons

3D Opengl

Java Netbeans Game Dev Log - part 49: lights!

Java Netbeans Game Dev Log - part 49: lights!

Libgdx, boxlight and fun related to it.

Java Netbeans Game Dev Log - part 42: Action timers and grass tile variations!

Java Netbeans Game Dev Log - part 42: Action timers and grass tile variations!

Tile variations are gonna be important later on when I'll start working on biomes but grass tile variations is a good start. And action ...

Java Indie Game Devlog 01 - Turned Based

Java Indie Game Devlog 01 - Turned Based

This is the first

Java Netbeans Game Dev Log - part 16: Tent and animated menu!

Java Netbeans Game Dev Log - part 16: Tent and animated menu!

Today I've added a new menu which is animated and comes from the side. I've also added tents and I plan on adding a ...