Media Summary: This video implements the beginnings of an input subsystem. This video goes over the creation of our first systems of the In this video we detour from the editor application in order to discuss and begin the implementation of a rendergraph. This was ...

Kohi 002 Game Engine Setup - Detailed Analysis & Overview

This video implements the beginnings of an input subsystem. This video goes over the creation of our first systems of the In this video we detour from the editor application in order to discuss and begin the implementation of a rendergraph. This was ... In this video, we go over specifics regarding images vs textures, and In this video, we hook up all the descriptors, images and samplers to the shader in order to render a texture onto our geometry. This video is the second (and last, for now) part of a refactor effort to make render views more flexible and configurable. This is a ...

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Kohi #002: Game Engine Setup for LINUX (Vulkan Game Engine Series)
Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series)
Kohi #24.5 Game Engine Development Live Stream (Vulkan Game Engine Series)
Kohi #010: Input Part 2 - Windows (Vulkan Game Engine Series)
Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)
How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)
Kohi #055: Meshes Part 2: Loading from OBJ File (Vulkan Game Engine Series)
Kohi #000: Game Engine Architecture and Overview (Vulkan Game Engine Series)
Adding a Rendergraph to the Game Engine (Kohi Ep. 129, Live Stream 2023.08.30)
Kohi #032: Images and Textures, Part 1 (Vulkan Game Engine Series)
Kohi #033: Images and Textures, Part 2 (Vulkan Game Engine Series)
Render View Configurability, Part 2 (Kohi #77.5, Vulkan Game Engine Series)
View Detailed Profile
Kohi #002: Game Engine Setup for LINUX (Vulkan Game Engine Series)

Kohi #002: Game Engine Setup for LINUX (Vulkan Game Engine Series)

This video details the

Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series)

Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series)

This video details the

Kohi #24.5 Game Engine Development Live Stream (Vulkan Game Engine Series)

Kohi #24.5 Game Engine Development Live Stream (Vulkan Game Engine Series)

Kohi Game Engine

Kohi #010: Input Part 2 - Windows (Vulkan Game Engine Series)

Kohi #010: Input Part 2 - Windows (Vulkan Game Engine Series)

This video implements the beginnings of an input subsystem.

Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)

Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)

This video goes over the creation of our first systems of the

How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)

How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)

Introducing the VULKAN

Kohi #055: Meshes Part 2: Loading from OBJ File (Vulkan Game Engine Series)

Kohi #055: Meshes Part 2: Loading from OBJ File (Vulkan Game Engine Series)

In this video we get

Kohi #000: Game Engine Architecture and Overview (Vulkan Game Engine Series)

Kohi #000: Game Engine Architecture and Overview (Vulkan Game Engine Series)

This video is the introduction to the

Adding a Rendergraph to the Game Engine (Kohi Ep. 129, Live Stream 2023.08.30)

Adding a Rendergraph to the Game Engine (Kohi Ep. 129, Live Stream 2023.08.30)

In this video we detour from the editor application in order to discuss and begin the implementation of a rendergraph. This was ...

Kohi #032: Images and Textures, Part 1 (Vulkan Game Engine Series)

Kohi #032: Images and Textures, Part 1 (Vulkan Game Engine Series)

In this video, we go over specifics regarding images vs textures, and

Kohi #033: Images and Textures, Part 2 (Vulkan Game Engine Series)

Kohi #033: Images and Textures, Part 2 (Vulkan Game Engine Series)

In this video, we hook up all the descriptors, images and samplers to the shader in order to render a texture onto our geometry.

Render View Configurability, Part 2 (Kohi #77.5, Vulkan Game Engine Series)

Render View Configurability, Part 2 (Kohi #77.5, Vulkan Game Engine Series)

This video is the second (and last, for now) part of a refactor effort to make render views more flexible and configurable. This is a ...