Media Summary: This year's Revision demoparty had a surprising winner in the 256 byte compo. It was Rainbow Surf by Plex/BionFX and it is only ... I got a a very generous donation: A sealed copy of the the PowerBasic compiler, the base version. PowerBasic is the successor to ... It's summer and it's hot. And what better to

Let S Code Ms Dos - Detailed Analysis & Overview

This year's Revision demoparty had a surprising winner in the 256 byte compo. It was Rainbow Surf by Plex/BionFX and it is only ... I got a a very generous donation: A sealed copy of the the PowerBasic compiler, the base version. PowerBasic is the successor to ... It's summer and it's hot. And what better to I got a question in the YouTube comments about the sine tables that we used for a few animations, like the Copper Bars, the ... In 1993 the Future Crew released the seminal demo “Second Reality”. Last episode we re-implemented the tunnel effect, this time ... Back in 1993 the Future Crew published „Second Reality“ on the PC. This was a mega-demo of epic proportions. It showcases ...

Adventure games like Monkey Island utilized sprites that could be moved and scaled arbitrarily on the screen. How does this work ... In the last video we learned how to make 2D sprites with transparency and scaling. This time around we also make our Guybrush ...

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Let's Code MS DOS: 0x37 Rainbow Surf Analysis
Let's Code MS DOS 0x0B: SoundBlaster Autoinit DMA
Let's Code MS DOS 0x0E: XMas Edition PowerBasic
Let's Code MS DOS 0x16: Fire Exclamation Mark!
Let's Code MS DOS 0x28: Expanded Memory (EMS)
Let's Code MS DOS 0x01: Hello World!
Let's Code MS DOS 0x15: Sine Tables
Let's Code MS DOS 0x23: 2nd Reality Lens Effect
Let's Code MS DOS 0x1A: I Am Not An Atomic Playboy! The Rotozoomer
Let's Code MS DOS 0x35: Sprites & Scaling
Let's Code MS DOS 0x36: Sprites and Occlusion
Let's Code MS DOS 0x02: The Keyboard
View Detailed Profile
Let's Code MS DOS: 0x37 Rainbow Surf Analysis

Let's Code MS DOS: 0x37 Rainbow Surf Analysis

This year's Revision demoparty had a surprising winner in the 256 byte compo. It was Rainbow Surf by Plex/BionFX and it is only ...

Let's Code MS DOS 0x0B: SoundBlaster Autoinit DMA

Let's Code MS DOS 0x0B: SoundBlaster Autoinit DMA

This is the third and last part of the

Let's Code MS DOS 0x0E: XMas Edition PowerBasic

Let's Code MS DOS 0x0E: XMas Edition PowerBasic

I got a a very generous donation: A sealed copy of the the PowerBasic compiler, the base version. PowerBasic is the successor to ...

Let's Code MS DOS 0x16: Fire Exclamation Mark!

Let's Code MS DOS 0x16: Fire Exclamation Mark!

It's summer and it's hot. And what better to

Let's Code MS DOS 0x28: Expanded Memory (EMS)

Let's Code MS DOS 0x28: Expanded Memory (EMS)

The original IBM PC and

Let's Code MS DOS 0x01: Hello World!

Let's Code MS DOS 0x01: Hello World!

I like to

Let's Code MS DOS 0x15: Sine Tables

Let's Code MS DOS 0x15: Sine Tables

I got a question in the YouTube comments about the sine tables that we used for a few animations, like the Copper Bars, the ...

Let's Code MS DOS 0x23: 2nd Reality Lens Effect

Let's Code MS DOS 0x23: 2nd Reality Lens Effect

In 1993 the Future Crew released the seminal demo “Second Reality”. Last episode we re-implemented the tunnel effect, this time ...

Let's Code MS DOS 0x1A: I Am Not An Atomic Playboy! The Rotozoomer

Let's Code MS DOS 0x1A: I Am Not An Atomic Playboy! The Rotozoomer

Back in 1993 the Future Crew published „Second Reality“ on the PC. This was a mega-demo of epic proportions. It showcases ...

Let's Code MS DOS 0x35: Sprites & Scaling

Let's Code MS DOS 0x35: Sprites & Scaling

Adventure games like Monkey Island utilized sprites that could be moved and scaled arbitrarily on the screen. How does this work ...

Let's Code MS DOS 0x36: Sprites and Occlusion

Let's Code MS DOS 0x36: Sprites and Occlusion

In the last video we learned how to make 2D sprites with transparency and scaling. This time around we also make our Guybrush ...

Let's Code MS DOS 0x02: The Keyboard

Let's Code MS DOS 0x02: The Keyboard

In this second episode of "

Let's Code MS DOS 0x05: Game Mechanics

Let's Code MS DOS 0x05: Game Mechanics

In the fifth part of "