Media Summary: I first learned about procedural maze generation from C. Regena, in COMPUTE's First Book of TI GAMES, for the TI-99/4A home ... This is a similar program to CMPLXM20, except it is using Tandy's 320x200 16-color mode, for twice the resolution (in 16 colors) ... I used to use windows 3.0 as a teenager, one day I asked myself if I could implement something like it myself. At the time
Maze40 Bas Gw Basic Perfect - Detailed Analysis & Overview
I first learned about procedural maze generation from C. Regena, in COMPUTE's First Book of TI GAMES, for the TI-99/4A home ... This is a similar program to CMPLXM20, except it is using Tandy's 320x200 16-color mode, for twice the resolution (in 16 colors) ... I used to use windows 3.0 as a teenager, one day I asked myself if I could implement something like it myself. At the time Today's game was made by Bruce Brandt back in the day. What makes it unusual is that it made it onto magazine shareware ... Today's game was made by Neil C. Obremski back in 2011, and took him only about a month to create. You play as a pilot trying ... I wanted to refactor the code and optimize away the unused array indexes, so there is no time wasted checking if they are active or ...
Coding an HTML5 version of "Donkey" for the D2Soft Engine. Donkey. This was my crown jewel at the time. I took the algorithm explained by C. Regena in COMPUTE's First Book of TI GAMES, and ...