Media Summary: I first learned about procedural maze generation from C. Regena, in COMPUTE's First Book of TI GAMES, for the TI-99/4A home ... This is a similar program to CMPLXM20, except it is using Tandy's 320x200 16-color mode, for twice the resolution (in 16 colors) ... I used to use windows 3.0 as a teenager, one day I asked myself if I could implement something like it myself. At the time

Maze40 Bas Gw Basic Perfect - Detailed Analysis & Overview

I first learned about procedural maze generation from C. Regena, in COMPUTE's First Book of TI GAMES, for the TI-99/4A home ... This is a similar program to CMPLXM20, except it is using Tandy's 320x200 16-color mode, for twice the resolution (in 16 colors) ... I used to use windows 3.0 as a teenager, one day I asked myself if I could implement something like it myself. At the time Today's game was made by Bruce Brandt back in the day. What makes it unusual is that it made it onto magazine shareware ... Today's game was made by Neil C. Obremski back in 2011, and took him only about a month to create. You play as a pilot trying ... I wanted to refactor the code and optimize away the unused array indexes, so there is no time wasted checking if they are active or ...

Coding an HTML5 version of "Donkey" for the D2Soft Engine. Donkey. This was my crown jewel at the time. I took the algorithm explained by C. Regena in COMPUTE's First Book of TI GAMES, and ...

Photo Gallery

MAZE40.BAS - GW-BASIC, perfect maze generator, 40 column text
CMPLXM40.BAS - GW-BASIC, 320x200 perfect maze generation
GWBASIC CIRCLE.BAS
GWBASIC   THE BUS DEMO
MAZE80.BAS - GW-BASIC, perfect maze generation in 80 column text
GWBasic: Farout
GWBasic: Dodge
GWbasic: Trap - a basic game on a coverdisk?
GWBasic: Space Escape
CMPX2021.BAS - GW-BASIC, 2021 refactor: optimized version of CMPLXM40.BAS
Coding Bill Gates’ GW-BASIC Game in HTML5 | D2Soft Engine | DevLog 6
CMPLXM20.BAS - GW-BASIC, multi-path perfect maze generator, 160x200
View Detailed Profile
MAZE40.BAS - GW-BASIC, perfect maze generator, 40 column text

MAZE40.BAS - GW-BASIC, perfect maze generator, 40 column text

I first learned about procedural maze generation from C. Regena, in COMPUTE's First Book of TI GAMES, for the TI-99/4A home ...

CMPLXM40.BAS - GW-BASIC, 320x200 perfect maze generation

CMPLXM40.BAS - GW-BASIC, 320x200 perfect maze generation

This is a similar program to CMPLXM20, except it is using Tandy's 320x200 16-color mode, for twice the resolution (in 16 colors) ...

GWBASIC CIRCLE.BAS

GWBASIC CIRCLE.BAS

44 lines of fun.

GWBASIC   THE BUS DEMO

GWBASIC THE BUS DEMO

A short

MAZE80.BAS - GW-BASIC, perfect maze generation in 80 column text

MAZE80.BAS - GW-BASIC, perfect maze generation in 80 column text

This is the same as

GWBasic: Farout

GWBasic: Farout

I used to use windows 3.0 as a teenager, one day I asked myself if I could implement something like it myself. At the time

GWBasic: Dodge

GWBasic: Dodge

Dodge is a

GWbasic: Trap - a basic game on a coverdisk?

GWbasic: Trap - a basic game on a coverdisk?

Today's game was made by Bruce Brandt back in the day. What makes it unusual is that it made it onto magazine shareware ...

GWBasic: Space Escape

GWBasic: Space Escape

Today's game was made by Neil C. Obremski back in 2011, and took him only about a month to create. You play as a pilot trying ...

CMPX2021.BAS - GW-BASIC, 2021 refactor: optimized version of CMPLXM40.BAS

CMPX2021.BAS - GW-BASIC, 2021 refactor: optimized version of CMPLXM40.BAS

I wanted to refactor the code and optimize away the unused array indexes, so there is no time wasted checking if they are active or ...

Coding Bill Gates’ GW-BASIC Game in HTML5 | D2Soft Engine | DevLog 6

Coding Bill Gates’ GW-BASIC Game in HTML5 | D2Soft Engine | DevLog 6

Coding an HTML5 version of "Donkey" for the D2Soft Engine. Donkey.

CMPLXM20.BAS - GW-BASIC, multi-path perfect maze generator, 160x200

CMPLXM20.BAS - GW-BASIC, multi-path perfect maze generator, 160x200

This was my crown jewel at the time. I took the algorithm explained by C. Regena in COMPUTE's First Book of TI GAMES, and ...

GW-BASIC: Advanced. (You cannot SHELL to BASIC.)

GW-BASIC: Advanced. (You cannot SHELL to BASIC.)

a simple fix for