Media Summary: Decided to revisit the C++ Vulkan project after not working on it for 10 months. The codebase probably isn't great considering this ... Yayy! The game is nearly ready to actually become a game! I've added (experimental) This world is not pregenerated, render distance on the server set to 148. The holes in the world is due to voxy not catching up ...
Multi Threaded Chunk Generation - Detailed Analysis & Overview
Decided to revisit the C++ Vulkan project after not working on it for 10 months. The codebase probably isn't great considering this ... Yayy! The game is nearly ready to actually become a game! I've added (experimental) This world is not pregenerated, render distance on the server set to 148. The holes in the world is due to voxy not catching up ... Learn the basics of parallelism and concurrency in JavaScript by experimenting with Node.js Worker Multi threaded chunk loading/mesh generation :) OpenGL MineCraft Multi Thread Chunk Loading 🎅
Join the Discord: In this episode I refactor the