Media Summary: Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Let's change the player display depending on what he has chosen in-game! Let's diversify our gameplay by adding multiple enemy types! Transcript: ...
Multiplatform Libgdx Gamedev Tutorial Part - Detailed Analysis & Overview
Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Let's change the player display depending on what he has chosen in-game! Let's diversify our gameplay by adding multiple enemy types! Transcript: ... Let's make first step towards adding multiple playable characters into our game! Adding the character selection screen that shows ... First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...
Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ... Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier. The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ... Now we can lose with stype! Adding fonts and displaying player lives and defeat message. Transcript: ...