Media Summary: Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Let's change the player display depending on what he has chosen in-game! Let's diversify our gameplay by adding multiple enemy types! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial Part - Detailed Analysis & Overview

Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Let's change the player display depending on what he has chosen in-game! Let's diversify our gameplay by adding multiple enemy types! Transcript: ... Let's make first step towards adding multiple playable characters into our game! Adding the character selection screen that shows ... First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...

Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ... Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier. The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ... Now we can lose with stype! Adding fonts and displaying player lives and defeat message. Transcript: ...

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Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment
Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite
Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system
Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!
Multiplatform Libgdx Gamedev Tutorial - part 19 - Character Selection Screen
Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!
Multiplatform Libgdx Gamedev Tutorial - part 2 - Project Structure & Texture Packing
Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!
Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects
Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display
Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls
Multiplatform Libgdx Gamedev Tutorial - part 10 - Fonts and basic ui
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Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Intro on how to make

Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite

Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite

Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Let's change the player display depending on what he has chosen in-game!

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Let's diversify our gameplay by adding multiple enemy types! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 19 - Character Selection Screen

Multiplatform Libgdx Gamedev Tutorial - part 19 - Character Selection Screen

Let's make first step towards adding multiple playable characters into our game! Adding the character selection screen that shows ...

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!

Multiplatform Libgdx Gamedev Tutorial - part 2 - Project Structure & Texture Packing

Multiplatform Libgdx Gamedev Tutorial - part 2 - Project Structure & Texture Packing

In this

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects

Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects

Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier.

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...

Multiplatform Libgdx Gamedev Tutorial - part 10 - Fonts and basic ui

Multiplatform Libgdx Gamedev Tutorial - part 10 - Fonts and basic ui

Now we can lose with stype! Adding fonts and displaying player lives and defeat message. Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 26 - Music!

Multiplatform Libgdx Gamedev Tutorial - part 26 - Music!

Gamedev Lesson