Media Summary: WebGL + ThreeJS. Render huge city model (12 fps) More textures, fixed lighting, updated water, fixed reflections, refactored fog. This is a breakdown of a project I did some time ago. A fully
Procedurally Generated City In Webgl - Detailed Analysis & Overview
WebGL + ThreeJS. Render huge city model (12 fps) More textures, fixed lighting, updated water, fixed reflections, refactored fog. This is a breakdown of a project I did some time ago. A fully Grab the full prompts, code, and walkthrough in the blog: