Media Summary: A deep dive exploration of non-games media and how to apply lessons learned while making nonlinear, even procedural games. Leo Talks Vampire the Masquerade Bloodlines RPG / Roleplaying Game [PC / Steam] A short glance at Vampire's wonderful ... What happens when artwork becomes life's work? When creator becomes a caretaker?
Quest Design I Why Many - Detailed Analysis & Overview
A deep dive exploration of non-games media and how to apply lessons learned while making nonlinear, even procedural games. Leo Talks Vampire the Masquerade Bloodlines RPG / Roleplaying Game [PC / Steam] A short glance at Vampire's wonderful ... What happens when artwork becomes life's work? When creator becomes a caretaker? We look at the storytelling techniques used in The Witcher 3's "Bloody Baron" questline with the help of lead We talk to the designers of The Witcher 3: Wild Hunt about