Media Summary: This one may be "fun" to figure out, but I'll give it a whirl for a while tonight! In this stream, I'll tackle a small issue with the refactoring I wrote for Rocks to address a closed generic problem....at least I think ... In this stream, I'll start investigating another

Random Code Fixing A Bug - Detailed Analysis & Overview

This one may be "fun" to figure out, but I'll give it a whirl for a while tonight! In this stream, I'll tackle a small issue with the refactoring I wrote for Rocks to address a closed generic problem....at least I think ... In this stream, I'll start investigating another I think I'm closer to a solution...we'll find out... I've discovered two ref struct issues in Rocks. In this stream, I'll work on getting them fixed. I learned a lot about ref structs and ref readonly and interfaces...and I think the best solution is to just not handle it. In fact, let's try to ...

In this stream, I'll continue the work I started this morning, and see if I can resolve the ref readonly parameter issue.

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Random.Code() - Fixing A Bug in Rocks
Random.Code() - Fixing Bugs (Once More) in Rocks
Random.Code() - Fixing Bugs in Rocks (Again)
Random.Code() - Fixing a Visibility Bug in Rocks
Random.Code() - Fixing a Bug in Rocks With Static Members on Interfaces
Random.Code() - Fixing Rocks Bugs (for the 3rd Time)
Random.Code() - Fixing a Refactoring Bug in Rocks
Random.Code() - Fixing ref struct Bugs in Rocks, Part 3
Random.Code() - Fixing a Deserialization Bug in CslaGeneratorSerialization
Random.Code() - Fixing Rocks Bugs (Maybe This Time I'm Done)
Random.Code() - Fixing ref struct Bugs in Rocks, Part 1
Random.Code() - Fixing ref struct Bugs in Rocks, Part 2
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Random.Code() - Fixing A Bug in Rocks

Random.Code() - Fixing A Bug in Rocks

Someone reported a

Random.Code() - Fixing Bugs (Once More) in Rocks

Random.Code() - Fixing Bugs (Once More) in Rocks

Yep, some

Random.Code() - Fixing Bugs in Rocks (Again)

Random.Code() - Fixing Bugs in Rocks (Again)

I just found three

Random.Code() - Fixing a Visibility Bug in Rocks

Random.Code() - Fixing a Visibility Bug in Rocks

Someone recently found a

Random.Code() - Fixing a Bug in Rocks With Static Members on Interfaces

Random.Code() - Fixing a Bug in Rocks With Static Members on Interfaces

This one may be "fun" to figure out, but I'll give it a whirl for a while tonight!

Random.Code() - Fixing Rocks Bugs (for the 3rd Time)

Random.Code() - Fixing Rocks Bugs (for the 3rd Time)

Still working on Rocks

Random.Code() - Fixing a Refactoring Bug in Rocks

Random.Code() - Fixing a Refactoring Bug in Rocks

In this stream, I'll tackle a small issue with the refactoring I wrote for Rocks to address a closed generic problem....at least I think ...

Random.Code() - Fixing ref struct Bugs in Rocks, Part 3

Random.Code() - Fixing ref struct Bugs in Rocks, Part 3

In this stream, I'll start investigating another

Random.Code() - Fixing a Deserialization Bug in CslaGeneratorSerialization

Random.Code() - Fixing a Deserialization Bug in CslaGeneratorSerialization

There's a very small

Random.Code() - Fixing Rocks Bugs (Maybe This Time I'm Done)

Random.Code() - Fixing Rocks Bugs (Maybe This Time I'm Done)

I think I'm closer to a solution...we'll find out... https://github.com/JasonBock/Rocks/issues/352.

Random.Code() - Fixing ref struct Bugs in Rocks, Part 1

Random.Code() - Fixing ref struct Bugs in Rocks, Part 1

I've discovered two ref struct issues in Rocks. In this stream, I'll work on getting them fixed.

Random.Code() - Fixing ref struct Bugs in Rocks, Part 2

Random.Code() - Fixing ref struct Bugs in Rocks, Part 2

I learned a lot about ref structs and ref readonly and interfaces...and I think the best solution is to just not handle it. In fact, let's try to ...

Random.Code() - Fixing ref struct Bugs in Rocks, Part 4

Random.Code() - Fixing ref struct Bugs in Rocks, Part 4

In this stream, I'll continue the work I started this morning, and see if I can resolve the ref readonly parameter issue.