Media Summary: The goal in this stream is to address a n-level undo issue with my formatter. If I have time, I may look at other issues. I think I have a solution for this, let's see if I get my test to pass now. There's a very small bug in my formatter, so let's

Random Code Fixing A Csla - Detailed Analysis & Overview

The goal in this stream is to address a n-level undo issue with my formatter. If I have time, I may look at other issues. I think I have a solution for this, let's see if I get my test to pass now. There's a very small bug in my formatter, so let's In this stream, I'll add an analyzer and a In this stream, I'll add serialization support for a new stereotype that In this stream, I'll remove some reflection

I have a null handling bug in my serializer for I learned a lot about ref structs and ref readonly and interfaces...and I think the best solution is to just not handle it. In fact, let's try to ... I've discovered two ref struct issues in Rocks. In this stream, I'll work on getting them fixed. In this stream, I'll start investigating another bug I've found in Rocks that I think is related to ref readonly usage with ref structs. Brief showcase/benchmark of the getrandom syscall Social links: Github: Linkedin: ... In this stream, my goal is to address two issues: throw an exception and create a refactoring. Wish me luck!

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Random.Code() - Fixing a CSLA Serialization Issue, Part 1
Random.Code() - Fixing a CSLA Serialization Issue, Part 2
Random.Code() - Discussing Features, Fixing a Bug in Rocks, and More CSLA Serialization Work
Random.Code() - Fixing a Deserialization Bug in CslaGeneratorSerialization
Random.Code() - Adding an Analyzer to CslaGeneratorSerialization
Random.Code() - Adding a New Stereotype to CslaGeneratorSerialization
Random.Code() - Removing Reflection Code in CslaGeneratorSerialization, Part 1
Random.Code() - Handling Null Objects in CslaGeneratorSerialization
Random.Code() - Fixing ref struct Bugs in Rocks, Part 2
Random.Code() - Fixing ref struct Bugs in Rocks, Part 1
Random.Code() - Fixing ref struct Bugs in Rocks, Part 3
Replace reads to /dev/urandom with the getrandom syscall
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Random.Code() - Fixing a CSLA Serialization Issue, Part 1

Random.Code() - Fixing a CSLA Serialization Issue, Part 1

The goal in this stream is to address a n-level undo issue with my formatter. If I have time, I may look at other issues.

Random.Code() - Fixing a CSLA Serialization Issue, Part 2

Random.Code() - Fixing a CSLA Serialization Issue, Part 2

I think I have a solution for this, let's see if I get my test to pass now.

Random.Code() - Discussing Features, Fixing a Bug in Rocks, and More CSLA Serialization Work

Random.Code() - Discussing Features, Fixing a Bug in Rocks, and More CSLA Serialization Work

The plan is to discuss Rocks features,

Random.Code() - Fixing a Deserialization Bug in CslaGeneratorSerialization

Random.Code() - Fixing a Deserialization Bug in CslaGeneratorSerialization

There's a very small bug in my formatter, so let's

Random.Code() - Adding an Analyzer to CslaGeneratorSerialization

Random.Code() - Adding an Analyzer to CslaGeneratorSerialization

In this stream, I'll add an analyzer and a

Random.Code() - Adding a New Stereotype to CslaGeneratorSerialization

Random.Code() - Adding a New Stereotype to CslaGeneratorSerialization

In this stream, I'll add serialization support for a new stereotype that

Random.Code() - Removing Reflection Code in CslaGeneratorSerialization, Part 1

Random.Code() - Removing Reflection Code in CslaGeneratorSerialization, Part 1

In this stream, I'll remove some reflection

Random.Code() - Handling Null Objects in CslaGeneratorSerialization

Random.Code() - Handling Null Objects in CslaGeneratorSerialization

I have a null handling bug in my serializer for

Random.Code() - Fixing ref struct Bugs in Rocks, Part 2

Random.Code() - Fixing ref struct Bugs in Rocks, Part 2

I learned a lot about ref structs and ref readonly and interfaces...and I think the best solution is to just not handle it. In fact, let's try to ...

Random.Code() - Fixing ref struct Bugs in Rocks, Part 1

Random.Code() - Fixing ref struct Bugs in Rocks, Part 1

I've discovered two ref struct issues in Rocks. In this stream, I'll work on getting them fixed.

Random.Code() - Fixing ref struct Bugs in Rocks, Part 3

Random.Code() - Fixing ref struct Bugs in Rocks, Part 3

In this stream, I'll start investigating another bug I've found in Rocks that I think is related to ref readonly usage with ref structs.

Replace reads to /dev/urandom with the getrandom syscall

Replace reads to /dev/urandom with the getrandom syscall

Brief showcase/benchmark of the getrandom syscall Social links: Github: https://github.com/cacharle Linkedin: ...

Random.Code() - Working on Rocks and AutoDeconstruct Issues

Random.Code() - Working on Rocks and AutoDeconstruct Issues

In this stream, my goal is to address two issues: throw an exception and create a refactoring. Wish me luck!