Media Summary: Ported to SDL2 library, uses hardware-accelerated graphics, but keeps old-school DOS 16 color text mode. Пишу движок с программным рендерингом на Java. Сейчас уже готовы: - многопоточный рендеринг; - чересстрочный ... Added dynamic lights, doors, projectiles and very basic AI.
Raycasting Engine Another Preview - Detailed Analysis & Overview
Ported to SDL2 library, uses hardware-accelerated graphics, but keeps old-school DOS 16 color text mode. Пишу движок с программным рендерингом на Java. Сейчас уже готовы: - многопоточный рендеринг; - чересстрочный ... Added dynamic lights, doors, projectiles and very basic AI. In this video I look at how the "traditional OLC" method of Still kinda unsure what this'll turn out to be, but hopefully it'll be cool! Made in: Gamemaker Studio 2. Doesn't have sprite culling implemented yet.
I've provided the code necessary to facilitate floor and ceiling reflections (meaning the reflections themselves and how the fade is ...