Media Summary: Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click. The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ...

Rive 101 Pen Tool - Detailed Analysis & Overview

Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click. The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ... In this section, we'll talk through all the ways you can select objects on an Artboard. In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. Activate/Deactivate Snapping: ... Text Runs allow us to break our bodies of text into multiple parts. This lets us apply multiple Styles and Modifiers to a block of text.

Adding Keys to the Timeline allows you to create motion. In this video, we'll discuss how to set, remove, and duplicate Keys. This simple example will get you used to animating with Text Modifiers.

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Rive 101 - Pen tool
The Pen tool in Rive
Rive 101 - Components
Rive 101 - Interface
Rive 101 - Shapes and Paths
Rive 101 - Build a simple button
Rive 101 - Quantize
Rive 101 - Selection
Rive 101 - Snapping
Rive 101 - Text Runs
Rive 101 - Keyframes
Rive 101 - Text Tool
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Rive 101 - Pen tool

Rive 101 - Pen tool

In this video we'll talk about the

The Pen tool in Rive

The Pen tool in Rive

Learn about the

Rive 101 - Components

Rive 101 - Components

Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ...

Rive 101 - Interface

Rive 101 - Interface

The

Rive 101 - Shapes and Paths

Rive 101 - Shapes and Paths

Rive

Rive 101 - Build a simple button

Rive 101 - Build a simple button

In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click.

Rive 101 - Quantize

Rive 101 - Quantize

The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ...

Rive 101 - Selection

Rive 101 - Selection

In this section, we'll talk through all the ways you can select objects on an Artboard.

Rive 101 - Snapping

Rive 101 - Snapping

In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. Activate/Deactivate Snapping: ...

Rive 101 - Text Runs

Rive 101 - Text Runs

Text Runs allow us to break our bodies of text into multiple parts. This lets us apply multiple Styles and Modifiers to a block of text.

Rive 101 - Keyframes

Rive 101 - Keyframes

Adding Keys to the Timeline allows you to create motion. In this video, we'll discuss how to set, remove, and duplicate Keys.

Rive 101 - Text Tool

Rive 101 - Text Tool

The Text

Rive 101 - Animation Exercise Pendulum

Rive 101 - Animation Exercise Pendulum

This simple example will get you used to animating with Text Modifiers.