Media Summary: We visited New York's Sketchfab here. What is Sketchfab is a place where 3D creators can share their work. We've lived with glowing rectangles in our pockets for over 20 years. But what if the screen disappeared… and the world itself ... You are seeing a ton of new VR and AR experiences being demoed at movie festivals like Sundance or Tribeca, but here Infinite ...

Spatial Computing Catalyst 11 Inside - Detailed Analysis & Overview

We visited New York's Sketchfab here. What is Sketchfab is a place where 3D creators can share their work. We've lived with glowing rectangles in our pockets for over 20 years. But what if the screen disappeared… and the world itself ... You are seeing a ton of new VR and AR experiences being demoed at movie festivals like Sundance or Tribeca, but here Infinite ... We join Bruce Damer, who has built quite a collection of Ross Finman runs Augmented Reality (AR) research at Niantic, the company that develops and runs the Pokémon GO, which is a ... Gavan Gravesen, founder and CEO of RADiCAL, and Anand Ravipati, product manager, show us their latest ...

Michael Mansouri, cofounder of Radiant Images, takes us through the difference between volumetric, 360, and Light Field systems ... NucleusVR makes factories better with VR and AR. Here CEO Alexander Bolton shows us how his system works at the Silicon ... Infinite Retina's CEO, Irena Cronin, and its Chief Strategy Officer, Robert Scoble, meet with University of Southern California ... The DigiBarn is actually part of Bruce Damer's home up in the mountains above Silicon Valley. There Bruce has collected quite a ... If you are building an augmented reality app you will need to manage your 3D assets and EchoAR has the best content ...

Photo Gallery

Spatial Computing Catalyst #11: Inside Sketchfab, the Search Engine for 3D things
Spatial Computing Explained: The World Beyond Screens
Spatial Computing Catalyst #5: The Movie/TV Studio of the Future at Intel's Volumetric Dome
Spatial Computing Catalyst #14: Computing History in the DigiBarn - Part II
Spatial Computing Catalyst #16: VMware and Enterprise Spatial
Spatial Computing Catalyst #1: Niantic's AR Leader: Getting the AR Cloud Ready for Harry Potter
Spatial Computing Catalyst #10: Capturing Humans for Synthetic Worlds with Just a Camera
Spatial Computing Catalyst #15: Hollywood Goes Light Field
Spatial Computing Catalyst #7: Building Better Factories with NucleusVR
Spatial Computing Catalyst #4: Visiting USC's MXR Lab and Animating with Ollie in VR
Spatial Computing Summit 2023
Spatial Computing Catalyst #13: Computing History in the DigiBarn - Part I
View Detailed Profile
Spatial Computing Catalyst #11: Inside Sketchfab, the Search Engine for 3D things

Spatial Computing Catalyst #11: Inside Sketchfab, the Search Engine for 3D things

We visited New York's Sketchfab here. https://sketchfab.com What is Sketchfab is a place where 3D creators can share their work.

Spatial Computing Explained: The World Beyond Screens

Spatial Computing Explained: The World Beyond Screens

We've lived with glowing rectangles in our pockets for over 20 years. But what if the screen disappeared… and the world itself ...

Spatial Computing Catalyst #5: The Movie/TV Studio of the Future at Intel's Volumetric Dome

Spatial Computing Catalyst #5: The Movie/TV Studio of the Future at Intel's Volumetric Dome

You are seeing a ton of new VR and AR experiences being demoed at movie festivals like Sundance or Tribeca, but here Infinite ...

Spatial Computing Catalyst #14: Computing History in the DigiBarn - Part II

Spatial Computing Catalyst #14: Computing History in the DigiBarn - Part II

We join Bruce Damer, who has built quite a collection of

Spatial Computing Catalyst #16: VMware and Enterprise Spatial

Spatial Computing Catalyst #16: VMware and Enterprise Spatial

VMware and enterprise

Spatial Computing Catalyst #1: Niantic's AR Leader: Getting the AR Cloud Ready for Harry Potter

Spatial Computing Catalyst #1: Niantic's AR Leader: Getting the AR Cloud Ready for Harry Potter

Ross Finman runs Augmented Reality (AR) research at Niantic, the company that develops and runs the Pokémon GO, which is a ...

Spatial Computing Catalyst #10: Capturing Humans for Synthetic Worlds with Just a Camera

Spatial Computing Catalyst #10: Capturing Humans for Synthetic Worlds with Just a Camera

Gavan Gravesen, founder and CEO of RADiCAL, https://getrad.co/ and Anand Ravipati, product manager, show us their latest ...

Spatial Computing Catalyst #15: Hollywood Goes Light Field

Spatial Computing Catalyst #15: Hollywood Goes Light Field

Michael Mansouri, cofounder of Radiant Images, takes us through the difference between volumetric, 360, and Light Field systems ...

Spatial Computing Catalyst #7: Building Better Factories with NucleusVR

Spatial Computing Catalyst #7: Building Better Factories with NucleusVR

NucleusVR makes factories better with VR and AR. Here CEO Alexander Bolton shows us how his system works at the Silicon ...

Spatial Computing Catalyst #4: Visiting USC's MXR Lab and Animating with Ollie in VR

Spatial Computing Catalyst #4: Visiting USC's MXR Lab and Animating with Ollie in VR

Infinite Retina's CEO, Irena Cronin, and its Chief Strategy Officer, Robert Scoble, meet with University of Southern California ...

Spatial Computing Summit 2023

Spatial Computing Summit 2023

Spatial Computing Summit 2023

Spatial Computing Catalyst #13: Computing History in the DigiBarn - Part I

Spatial Computing Catalyst #13: Computing History in the DigiBarn - Part I

The DigiBarn is actually part of Bruce Damer's home up in the mountains above Silicon Valley. There Bruce has collected quite a ...

Spatial Computing Catalyst #12: EchoAR - Content Management for the Augmented Age

Spatial Computing Catalyst #12: EchoAR - Content Management for the Augmented Age

If you are building an augmented reality app you will need to manage your 3D assets and EchoAR has the best content ...