Media Summary: The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format. The material is converted into ... This time the GUI is rendered with the very first version of the 2D Engine with The video shows the very first version of the material system and mesh rendering with

Texturemind Framework C Vulkan Normal - Detailed Analysis & Overview

The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format. The material is converted into ... This time the GUI is rendered with the very first version of the 2D Engine with The video shows the very first version of the material system and mesh rendering with The video shows a 3D model imported with AssImp library. The part for importing materials and textures is still work in progress. I recently focused my efforts on the development of some widgets for displaying lists of items, in particular: listviews, menus and ... In this video, we add a Texture System to manage textures as well as a few supporting bits such as a hashtable. Kohi : ...

In this video you can see my latest effort to implement text rendering with The assets showed in this video were downloaded from: ... TextureMind Framework - C++ / Vulkan - Skinned mesh The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and In this video we make texture maps play a bigger role in the renderer by moving samplers to be held by them. We also make them ...

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TextureMind Framework - C++ / Vulkan - Normal maps
TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)
TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)
TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox
TextureMind Framework - C++ / Vulkan - 3D mesh with simple material
TextureMind Framework - C++ / Vulkan - Import 3D model
TextureMind Framework - C++ / Vulkan - GUI - ListViews, Menus and ComboBoxes
Kohi #035: Texture System (Vulkan Game Engine Series)
TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering
TextureMind Framework - C++ / Vulkan - Advanced assets
TextureMind Framework - C++ / Vulkan - Skinned mesh
TextureMind Framework - C++ / Vulkan - Peach's Castle
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TextureMind Framework - C++ / Vulkan - Normal maps

TextureMind Framework - C++ / Vulkan - Normal maps

The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format. The material is converted into ...

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)

This time the GUI is rendered with the very first version of the 2D Engine with

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)

The GUI is rendered with

TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox

TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox

This video is about the GUI system in my

TextureMind Framework - C++ / Vulkan - 3D mesh with simple material

TextureMind Framework - C++ / Vulkan - 3D mesh with simple material

The video shows the very first version of the material system and mesh rendering with

TextureMind Framework - C++ / Vulkan - Import 3D model

TextureMind Framework - C++ / Vulkan - Import 3D model

The video shows a 3D model imported with AssImp library. The part for importing materials and textures is still work in progress.

TextureMind Framework - C++ / Vulkan - GUI - ListViews, Menus and ComboBoxes

TextureMind Framework - C++ / Vulkan - GUI - ListViews, Menus and ComboBoxes

I recently focused my efforts on the development of some widgets for displaying lists of items, in particular: listviews, menus and ...

Kohi #035: Texture System (Vulkan Game Engine Series)

Kohi #035: Texture System (Vulkan Game Engine Series)

In this video, we add a Texture System to manage textures as well as a few supporting bits such as a hashtable. Kohi #035: ...

TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering

TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering

In this video you can see my latest effort to implement text rendering with

TextureMind Framework - C++ / Vulkan - Advanced assets

TextureMind Framework - C++ / Vulkan - Advanced assets

The assets showed in this video were downloaded from: ...

TextureMind Framework - C++ / Vulkan - Skinned mesh

TextureMind Framework - C++ / Vulkan - Skinned mesh

TextureMind Framework - C++ / Vulkan - Skinned mesh

TextureMind Framework - C++ / Vulkan - Peach's Castle

TextureMind Framework - C++ / Vulkan - Peach's Castle

The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and

Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)

Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)

In this video we make texture maps play a bigger role in the renderer by moving samplers to be held by them. We also make them ...