Media Summary: The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: Rendering 100 point lights with a compute shader using
Tiled Deferred Rendering Opengl - Detailed Analysis & Overview
The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: Rendering 100 point lights with a compute shader using Well this didnt go so well on stream but I have made a followup video where the additive blending worked. Find that here: ______ ... Code samples derived from work by Joey de Vries, , author of All code samples, unless ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
Unoptimized (and saturated) 3d engine using : - Sponza scene - PBR shading - Bunch of omni lights illuminating some grey cubes :) Source: