Media Summary: Including how to limit the "ceiling" without the balloon "sticking" to it (as a result of residual velocity) Instructions are inside the package from the page of I've updated my solution to the ball spawning time that now uses Coroutines. In Start: // Start a coroutine called "Baller" void Start() ...
Unity Challenge 3 - Detailed Analysis & Overview
Including how to limit the "ceiling" without the balloon "sticking" to it (as a result of residual velocity) Instructions are inside the package from the page of I've updated my solution to the ball spawning time that now uses Coroutines. In Start: // Start a coroutine called "Baller" void Start() ...