Media Summary: OnApplicationPause() Sent to all GameObjects when the application pauses. Called after OnEnable() if the OnApplicationQuit(): Sent to all GameObjects before the application quits. Called when a user quits the game applicationβΒ ... OnApplicationPause() Sent to all GameObjects when the application pauses. Called after OnEnable()if the
Unity Scripting Api 12 Onapplicationfocus - Detailed Analysis & Overview
OnApplicationPause() Sent to all GameObjects when the application pauses. Called after OnEnable() if the OnApplicationQuit(): Sent to all GameObjects before the application quits. Called when a user quits the game applicationβΒ ... OnApplicationPause() Sent to all GameObjects when the application pauses. Called after OnEnable()if the OnDestroy() βοΈ Called when a gameObject or component is destroyed βοΈ Called when current scene or game ends.