Media Summary: Hard input on the vertical one. Diagonal one is way easier. Testing out a combo for infinitely climbing walls using Making a mole character controller, and finished ahead of schedule? Checkout Demo Here ...
Wall Jump Prototype - Detailed Analysis & Overview
Hard input on the vertical one. Diagonal one is way easier. Testing out a combo for infinitely climbing walls using Making a mole character controller, and finished ahead of schedule? Checkout Demo Here ... At the moment all the values are set to a high amount for testing. Please subscribe! Wishlist on Steam: Join our Discord: ... 7 Game Feel Tricks: How do you design a great platformer
Subscribe for more parkour and freerunning . Game Prototype 1, Tweaked / Improved wall jump