Media Summary: The first steps of sorting out pathfinding in the SpaceKraft Steam page is live! Add to your wishlist Hellcome ... Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...

Webgl Game Dev Log 005 - Detailed Analysis & Overview

The first steps of sorting out pathfinding in the SpaceKraft Steam page is live! Add to your wishlist Hellcome ... Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ... Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... This past week has been a bit of a speed-bump all together. We begun the week working on improvements to the login page. Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

Added new foam effects and normal-mapped ripples to the shader. Hope you like it. Back to graphics features. This time C&C Generals was the main inspiration. The cloud texture is used to mask out the diffuse light ... Three.js: Subscribe & stay tuned for more

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WebGL Game Dev Log #005 - Dynamic Pathfinding Concept
How to make INVENTORY system - Open World Game - Devlog 05
WebGL Game Dev Log #015 - Gathering Resources
WebGL Game Dev Log #001 - Basic Concepts
Indie game Devlog #4 - New unit and animation - JavaScript + WebGL
WebGL Game Dev Log #021 - Summoning & First Person View
WebGL Game Dev Log #020 - Design Timelapse
WebGL Game Dev Log #24 - Reborn
WebGL Game Dev Log #002 - Pathfinding.js
Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL
Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader
Indie game Devlog #5 - Cloud shadows
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WebGL Game Dev Log #005 - Dynamic Pathfinding Concept

WebGL Game Dev Log #005 - Dynamic Pathfinding Concept

The first steps of sorting out pathfinding in the

How to make INVENTORY system - Open World Game - Devlog 05

How to make INVENTORY system - Open World Game - Devlog 05

SpaceKraft Steam page is live! Add to your wishlist https://store.steampowered.com/app/1703020/SpaceKraft/ Hellcome ...

WebGL Game Dev Log #015 - Gathering Resources

WebGL Game Dev Log #015 - Gathering Resources

Ever since I decided to make a

WebGL Game Dev Log #001 - Basic Concepts

WebGL Game Dev Log #001 - Basic Concepts

Just getting started conceptualizing the

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...

WebGL Game Dev Log #021 - Summoning & First Person View

WebGL Game Dev Log #021 - Summoning & First Person View

Three.js: https://github.com/mrdoob/three.js Arturo Paracuellos' Three.js Blender Workflow: ...

WebGL Game Dev Log #020 - Design Timelapse

WebGL Game Dev Log #020 - Design Timelapse

This past week has been a bit of a speed-bump all together. We begun the week working on improvements to the login page.

WebGL Game Dev Log #24 - Reborn

WebGL Game Dev Log #24 - Reborn

After a long time away from

WebGL Game Dev Log #002 - Pathfinding.js

WebGL Game Dev Log #002 - Pathfinding.js

Experimenting with path-finding in a

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Added new foam effects and normal-mapped ripples to the shader. Hope you like it.

Indie game Devlog #5 - Cloud shadows

Indie game Devlog #5 - Cloud shadows

Back to graphics features. This time C&C Generals was the main inspiration. The cloud texture is used to mask out the diffuse light ...

WebGL Game Dev Log #018 - State of Development

WebGL Game Dev Log #018 - State of Development

Three.js: https://github.com/mrdoob/three.js Subscribe & stay tuned for more