Media Summary: In this video / devlog, I show you my process of improving and creating my WebGPU Real Time Ray Tracer Attempt 320x240 It's slow, it's buggy, but it looks like it works! Some things I'll need to fix: 1. Unorm to Srgb conversion isn't working so colors are off ...
Webgpu Realtime Ray Tracing Getting - Detailed Analysis & Overview
In this video / devlog, I show you my process of improving and creating my WebGPU Real Time Ray Tracer Attempt 320x240 It's slow, it's buggy, but it looks like it works! Some things I'll need to fix: 1. Unorm to Srgb conversion isn't working so colors are off ... What happens when a GPU company stops guessing what artists need and starts asking them directly? In this Blender ...