Media Summary: New path finding methods available in WMSK 3.0: - Country to Country - Province to Province - Hexagonal grid based Learn Uses a simple C# script to add a tank unit clicking on the Third video/demo of upcoming WMSK asset for Unity showing the new fog of war feature. Fog of War in WMSK if implemented as ...
World Map Strategy Kit Additional - Detailed Analysis & Overview
New path finding methods available in WMSK 3.0: - Country to Country - Province to Province - Hexagonal grid based Learn Uses a simple C# script to add a tank unit clicking on the Third video/demo of upcoming WMSK asset for Unity showing the new fog of war feature. Fog of War in WMSK if implemented as ... First video/demo of upcoming WMSK asset for Unity showing some unique new features: - Animated water with coast foam effects ... Eighth video/demo of WMSK asset for Unity introducing hexagonal grid. From V1.2, WMSK includes support for hexagonal grid. New video/demo of WMSK asset for Unity showing runtime smooth switching between normal
Second video/demo of upcoming WMSK asset for Unity showing the new cloud layer for viewports, with adjustable height, alpha, ... Fifth video/demo of upcoming WMSK asset for Unity introducing path finding. New video/demo of WMSK asset for Unity introducing country frontiers expansion or growth. WMSK 2.0 includes new APIs for ... Steps: 1.- Press Shift+S to snap the first vertex to the nearest border point. 2.- Draw the contour line until you reach to a border. 3. Example included in one of the demo scenes of WMSK. Asset Store link: Tutorial series: starting up with WMSK and Unity