Media Summary: Adobe's Doug Winnie examines a method for dynamically generating new instances of custom class Adobe's Doug Winnie continues to cover best practices for Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control

Actionscript 1 1 Accessing Object - Detailed Analysis & Overview

Adobe's Doug Winnie examines a method for dynamically generating new instances of custom class Adobe's Doug Winnie continues to cover best practices for Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control Adobe Group Product Manager Doug Winnie teaches you how to use In the last few videos, Doug explained the concept of custom classes in Get more functionality out of your keyboard by applying new concepts in

Boolean variables are the basis for building logic into an application. Doug Winnie provides some easy commands to get you ... Adobe Group Product Manager of Web Segment Tools and Workflow Doug Winnie reviews how Flash calculates math based on a ...

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ActionScript 1:1 - Accessing Object Parameters (episode 3)
ActionScript 1:1 - Use Arrays to Access Objects on the Stage (episode 36)
ActionScript 1:1 - Animation Basics (episode 27)
ActionScript 1:1 with Doug Winnie - Generating Class Instances with ActionScript (episode 56)
ActionScript 1:1 with Doug Winnie - Accessing Data from Custom Classes with "get" (episode 55)
ActionScript 1:1 - Working with the Actions Panel (episode 2)
ActionScript 1:1 - Adding Named Objects to the Stage (episode 6)
ActionScript 1:1 with Doug Winnie - Communicating Between Classes (episode 52)
ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)
ActionScript 1:1 - Changing Object Parameters (episode 4)
ActionScript 1:1 with Doug Winnie - Control Objects using your Keyboard (episode 44)
ActionScript 1:1 - Introducing Boolean Values (episode 20)
View Detailed Profile
ActionScript 1:1 - Accessing Object Parameters (episode 3)

ActionScript 1:1 - Accessing Object Parameters (episode 3)

Doug Winnie demonstrates how to

ActionScript 1:1 - Use Arrays to Access Objects on the Stage (episode 36)

ActionScript 1:1 - Use Arrays to Access Objects on the Stage (episode 36)

Combine stored

ActionScript 1:1 - Animation Basics (episode 27)

ActionScript 1:1 - Animation Basics (episode 27)

You can animate purely in

ActionScript 1:1 with Doug Winnie - Generating Class Instances with ActionScript (episode 56)

ActionScript 1:1 with Doug Winnie - Generating Class Instances with ActionScript (episode 56)

Adobe's Doug Winnie examines a method for dynamically generating new instances of custom class

ActionScript 1:1 with Doug Winnie - Accessing Data from Custom Classes with "get" (episode 55)

ActionScript 1:1 with Doug Winnie - Accessing Data from Custom Classes with "get" (episode 55)

Adobe's Doug Winnie continues to cover best practices for

ActionScript 1:1 - Working with the Actions Panel (episode 2)

ActionScript 1:1 - Working with the Actions Panel (episode 2)

Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control

ActionScript 1:1 - Adding Named Objects to the Stage (episode 6)

ActionScript 1:1 - Adding Named Objects to the Stage (episode 6)

Adobe Group Product Manager Doug Winnie teaches you how to use

ActionScript 1:1 with Doug Winnie - Communicating Between Classes (episode 52)

ActionScript 1:1 with Doug Winnie - Communicating Between Classes (episode 52)

Adobe's Doug Winnie shows the

ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)

ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)

In the last few videos, Doug explained the concept of custom classes in

ActionScript 1:1 - Changing Object Parameters (episode 4)

ActionScript 1:1 - Changing Object Parameters (episode 4)

In order to manipulate

ActionScript 1:1 with Doug Winnie - Control Objects using your Keyboard (episode 44)

ActionScript 1:1 with Doug Winnie - Control Objects using your Keyboard (episode 44)

Get more functionality out of your keyboard by applying new concepts in

ActionScript 1:1 - Introducing Boolean Values (episode 20)

ActionScript 1:1 - Introducing Boolean Values (episode 20)

Boolean variables are the basis for building logic into an application. Doug Winnie provides some easy commands to get you ...

ActionScript 1:1 - Order of Mathematical Operations (episode 12)

ActionScript 1:1 - Order of Mathematical Operations (episode 12)

Adobe Group Product Manager of Web Segment Tools and Workflow Doug Winnie reviews how Flash calculates math based on a ...