Media Summary: In this video we generalize our engine so that it can handle multiple types of objects, not just bullets. Then, we makeasteroids. A game isn't a game until you can shoot something. So that's what we'll be working on in this In this video we make our spaceship shoot! Includes array lists and a bullet 'engine' which processes all of the bullets ...

Advanced Programming Asteroids Lesson 4 - Detailed Analysis & Overview

In this video we generalize our engine so that it can handle multiple types of objects, not just bullets. Then, we makeasteroids. A game isn't a game until you can shoot something. So that's what we'll be working on in this In this video we make our spaceship shoot! Includes array lists and a bullet 'engine' which processes all of the bullets ... In this video we detect collisions between bullets and In this video we review how to do collisions in a multi-object world! Watch this short, 5-part video to learn how to make your own simple game with Xojo called

We made a spaceship class that uses vectors! This series will go through how to create the computer game

Photo Gallery

Advanced Programming: Asteroids Lesson 4: Game Objects and the Asteroid class
Learn to Code Asteroids - Lesson 4 - Point in Polygon Collision Detection
Advanced Programming: Asteroids 3 - Bullets
Asteroids 4: Collisions
Asteroids - steps 1 to 4
Advanced Programming: Asteroids Lesson 5: Collisions!
Asteroids 1: The Ship class
Asteroid Run Part 4: Adding Asteroids
Advanced Programming: Asteroids Lesson 1 - Spaceship Class
Asteroids Activity 4
Asteroids - 4 - Game Class
Advanced Game Design - Asteroid Unity
View Detailed Profile
Advanced Programming: Asteroids Lesson 4: Game Objects and the Asteroid class

Advanced Programming: Asteroids Lesson 4: Game Objects and the Asteroid class

In this video we generalize our engine so that it can handle multiple types of objects, not just bullets. Then, we makeasteroids.

Learn to Code Asteroids - Lesson 4 - Point in Polygon Collision Detection

Learn to Code Asteroids - Lesson 4 - Point in Polygon Collision Detection

A game isn't a game until you can shoot something. So that's what we'll be working on in this

Advanced Programming: Asteroids 3 - Bullets

Advanced Programming: Asteroids 3 - Bullets

In this video we make our spaceship shoot! Includes array lists and a bullet 'engine' which processes all of the bullets ...

Asteroids 4: Collisions

Asteroids 4: Collisions

In this video we detect collisions between bullets and

Asteroids - steps 1 to 4

Asteroids - steps 1 to 4

Video 1 of

Advanced Programming: Asteroids Lesson 5: Collisions!

Advanced Programming: Asteroids Lesson 5: Collisions!

In this video we review how to do collisions in a multi-object world!

Asteroids 1: The Ship class

Asteroids 1: The Ship class

Remaking the classic game

Asteroid Run Part 4: Adding Asteroids

Asteroid Run Part 4: Adding Asteroids

Watch this short, 5-part video to learn how to make your own simple game with Xojo called

Advanced Programming: Asteroids Lesson 1 - Spaceship Class

Advanced Programming: Asteroids Lesson 1 - Spaceship Class

We made a spaceship class that uses vectors!

Asteroids Activity 4

Asteroids Activity 4

Asteroids

Asteroids - 4 - Game Class

Asteroids - 4 - Game Class

This series will go through how to create the computer game

Advanced Game Design - Asteroid Unity

Advanced Game Design - Asteroid Unity

Asteroid

Asteroid Defender Game in Java || Robotics Choice Board 4

Asteroid Defender Game in Java || Robotics Choice Board 4

For