Media Summary: Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...
Coding Adventure 117 - Detailed Analysis & Overview
Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables. My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ... Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...
Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...