Media Summary: Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ... Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ...
Developing Graphics Frameworks 02 The - Detailed Analysis & Overview
Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ... Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ... Create extensions of the base Material class that enable geometric shapes to be rendered as points, lines, or triangulated ... Learn about why uniform variables are useful, the OpenGL functions needed to upload uniform data to the GPU, and create a ... Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ...
Learn how to derive the parametric functions for a cylinder. See how using a small number of sample points along the ... Learn about vectors and operations (vector addition and scalar multiplication) and their geometric interpretation. Also learn about ... Learn how to use the recently added functionality from the Input class to change values of Uniform variables and move geometric ... Learn how to derive a perspective projection matrix: given a viewable region represented with a frustum (truncated pyramid) ... Create the base Material class, which defines the overall appearance of geometric objects and stores uniform variable data (using ... Create the base Geometry class, which defines the overall shape of geometric objects and stores vertex-related properties (such ...