Media Summary: I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect. I wanted to refactor the code and optimize away the unused array indexes, so there is no time wasted checking if they are active or ... PC-BASIC emulator is running 3 or 4x the speed of normal

Expl2021 Bas Gw Basic 2021 - Detailed Analysis & Overview

I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect. I wanted to refactor the code and optimize away the unused array indexes, so there is no time wasted checking if they are active or ... PC-BASIC emulator is running 3 or 4x the speed of normal This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ... BASIC PROGRAMMING CODES FOR ADDITION, MULTIPLICATION, SUBTRACTION AND DIVISION IN GW BASIC OR PC BAS This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...

This is likely my very first line drawing routine. It's not Bresenham's line algorithm by any means, but it is my own invention of ...

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EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version
MZGM2021.BAS - GW-BASIC, 2021 refactor: feature rich maze game
CMPX2021.BAS - GW-BASIC, 2021 refactor: optimized version of CMPLXM40.BAS
EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2
GWBASIC   THE BUS DEMO
ALPHABET.BAS - GW-BASIC, bubble sort program
BASIC PROGRAMMING CODES FOR ADDITION, MULTIPLICATION, SUBTRACTION AND DIVISION IN GW BASIC OR PC BAS
✅ GW-Basic - PC-BASIC - AmigaBASIC Flood Fill Wars - Day 23
GWBASIC Mouse Code   Day 112
DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition
CMPX2021.BAS - GW-BASIC, multi-path maze generator in 320x200
GWBASIC CIRCLE.BAS
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EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version

EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version

I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect.

MZGM2021.BAS - GW-BASIC, 2021 refactor: feature rich maze game

MZGM2021.BAS - GW-BASIC, 2021 refactor: feature rich maze game

UPDATE: See prior

CMPX2021.BAS - GW-BASIC, 2021 refactor: optimized version of CMPLXM40.BAS

CMPX2021.BAS - GW-BASIC, 2021 refactor: optimized version of CMPLXM40.BAS

I wanted to refactor the code and optimize away the unused array indexes, so there is no time wasted checking if they are active or ...

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

PC-BASIC emulator is running 3 or 4x the speed of normal

GWBASIC   THE BUS DEMO

GWBASIC THE BUS DEMO

A short

ALPHABET.BAS - GW-BASIC, bubble sort program

ALPHABET.BAS - GW-BASIC, bubble sort program

This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ...

BASIC PROGRAMMING CODES FOR ADDITION, MULTIPLICATION, SUBTRACTION AND DIVISION IN GW BASIC OR PC BAS

BASIC PROGRAMMING CODES FOR ADDITION, MULTIPLICATION, SUBTRACTION AND DIVISION IN GW BASIC OR PC BAS

BASIC PROGRAMMING CODES FOR ADDITION, MULTIPLICATION, SUBTRACTION AND DIVISION IN GW BASIC OR PC BAS

✅ GW-Basic - PC-BASIC - AmigaBASIC Flood Fill Wars - Day 23

✅ GW-Basic - PC-BASIC - AmigaBASIC Flood Fill Wars - Day 23

Converted Flood Fill code to

GWBASIC Mouse Code   Day 112

GWBASIC Mouse Code Day 112

GWBASIC

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...

CMPX2021.BAS - GW-BASIC, multi-path maze generator in 320x200

CMPX2021.BAS - GW-BASIC, multi-path maze generator in 320x200

This is CMPLXM20.

GWBASIC CIRCLE.BAS

GWBASIC CIRCLE.BAS

44 lines of fun.

LINESUB.BAS - GW-BASIC, line drawing subroutine

LINESUB.BAS - GW-BASIC, line drawing subroutine

This is likely my very first line drawing routine. It's not Bresenham's line algorithm by any means, but it is my own invention of ...