Media Summary: This video is part of a new series where I construct a In this part, we cover giving the object a position, and creating a camera vector. This is another demo of a rotating cube, but this time i tried to implement it using fixed-point math (only integer numbers) because i ...

Java 3d From Scratch Setting - Detailed Analysis & Overview

This video is part of a new series where I construct a In this part, we cover giving the object a position, and creating a camera vector. This is another demo of a rotating cube, but this time i tried to implement it using fixed-point math (only integer numbers) because i ... We can now create a moving program instead of just an image. Source code: We'll fix the top-left drawing issue by offsetting the center point to the center of the screen. Yea this video is just me correcting errors and adding stuff we need. Source code:

This is the easy part, trust me! Source code: In this part, we create a rotation method. Here is the method: In this part, we give the camera some movement, using key input. In this part, we enable anti-aliasing. Also, my apologies, the engine I was using in this part was modified, so I had to change it.

Photo Gallery

Java 3D from Scratch - Setting up the Renderer - Part 1
Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
Java 3D from Scratch - Object Position and Camera - Part 12
[Java] 3D from scratch - 3D Demo Test using fixed-point math (only integer numbers)
Java Tutorial #9 - 3D From scratch - A Running program
Java 3D from Scratch - Offsetting to the Middle - Part 3
Java Tutorial #5 - 3D From scratch - Preparing for the calculationz
Java Tutorial #4 - 3D From scratch - Creating polygons in 3 dimensions
Java Tutorial #1 - 3D From scratch - Fullscreen JFrame
Java 3D from Scratch - Rotation - Part 11
Java 3D from Scratch - Camera Movement - Part 14
Java 3D from Scratch - Starting 3D - Part 2
View Detailed Profile
Java 3D from Scratch - Setting up the Renderer - Part 1

Java 3D from Scratch - Setting up the Renderer - Part 1

Welcome to the

Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection

Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection

This video is part #1 of a new series where I construct a

Java 3D from Scratch - Object Position and Camera - Part 12

Java 3D from Scratch - Object Position and Camera - Part 12

In this part, we cover giving the object a position, and creating a camera vector.

[Java] 3D from scratch - 3D Demo Test using fixed-point math (only integer numbers)

[Java] 3D from scratch - 3D Demo Test using fixed-point math (only integer numbers)

This is another demo of a rotating cube, but this time i tried to implement it using fixed-point math (only integer numbers) because i ...

Java Tutorial #9 - 3D From scratch - A Running program

Java Tutorial #9 - 3D From scratch - A Running program

We can now create a moving program instead of just an image. Source code: https://github.com/javatutorials101/Tutorials.

Java 3D from Scratch - Offsetting to the Middle - Part 3

Java 3D from Scratch - Offsetting to the Middle - Part 3

We'll fix the top-left drawing issue by offsetting the center point to the center of the screen.

Java Tutorial #5 - 3D From scratch - Preparing for the calculationz

Java Tutorial #5 - 3D From scratch - Preparing for the calculationz

Yea this video is just me correcting errors and adding stuff we need. Source code: https://github.com/javatutorials101/Tutorials.

Java Tutorial #4 - 3D From scratch - Creating polygons in 3 dimensions

Java Tutorial #4 - 3D From scratch - Creating polygons in 3 dimensions

This is the easy part, trust me! Source code: https://github.com/javatutorials101/Tutorials.

Java Tutorial #1 - 3D From scratch - Fullscreen JFrame

Java Tutorial #1 - 3D From scratch - Fullscreen JFrame

Pretty simple right? Source code: https://github.com/javatutorials101/Tutorials.

Java 3D from Scratch - Rotation - Part 11

Java 3D from Scratch - Rotation - Part 11

In this part, we create a rotation method. Here is the method: https://pastebin.com/7FmwYPMK.

Java 3D from Scratch - Camera Movement - Part 14

Java 3D from Scratch - Camera Movement - Part 14

In this part, we give the camera some movement, using key input.

Java 3D from Scratch - Starting 3D - Part 2

Java 3D from Scratch - Starting 3D - Part 2

In this part, we start going over

Java 3D from Scratch - Anti-Aliasing - Part 10

Java 3D from Scratch - Anti-Aliasing - Part 10

In this part, we enable anti-aliasing. Also, my apologies, the engine I was using in this part was modified, so I had to change it.