Media Summary: I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Same as the first video, although I am messing around with colors.
Java Procedural Planet Wip 2 - Detailed Analysis & Overview
I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Same as the first video, although I am messing around with colors. Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ... Generated in real time in Unity Engine. The Some new tech I've been working on for a game. It generates
First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland. This is a process of loading a previously generated When you start a new game you are transported to your spawn point, traveling a distance of 235 km at mach 31, previewing ...