Media Summary: I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Same as the first video, although I am messing around with colors.

Java Procedural Planet Wip 2 - Detailed Analysis & Overview

I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Same as the first video, although I am messing around with colors. Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ... Generated in real time in Unity Engine. The Some new tech I've been working on for a game. It generates

First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland. This is a process of loading a previously generated When you start a new game you are transported to your spawn point, traveling a distance of 235 km at mach 31, previewing ...

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Java Procedural Planet WIP 2
Java - Procedural Planet Rendering Demo
Real-time Procedural planet renderer in Java: Video 2
Java Procedural Planet WIP
Procedural Planet Rendering Test 2
Java Planet Renderer WIP
Procedural Planets - From ground to space and back
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Procedural Planet Ocean | Projection Grid
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Procedural Planet Test 2 - Unreal Engine 4
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Java Procedural Planet WIP 2

Java Procedural Planet WIP 2

I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the

Java - Procedural Planet Rendering Demo

Java - Procedural Planet Rendering Demo

Shows some progress with the

Real-time Procedural planet renderer in Java: Video 2

Real-time Procedural planet renderer in Java: Video 2

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...

Java Procedural Planet WIP

Java Procedural Planet WIP

A very early version of my

Procedural Planet Rendering Test 2

Procedural Planet Rendering Test 2

Same as the first video, although I am messing around with colors.

Java Planet Renderer WIP

Java Planet Renderer WIP

Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ...

Procedural Planets - From ground to space and back

Procedural Planets - From ground to space and back

Generated in real time in Unity Engine. The

Real-time procedural planet engine HD WIP-2

Real-time procedural planet engine HD WIP-2

This is an updated version of my

New Procedural Planet Tech

New Procedural Planet Tech

Some new tech I've been working on for a game. It generates

Procedural Planet Ocean | Projection Grid

Procedural Planet Ocean | Projection Grid

First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.

Procedural seamless Java and Opengl planets generator

Procedural seamless Java and Opengl planets generator

My old

Procedural Planet Test 2 - Unreal Engine 4

Procedural Planet Test 2 - Unreal Engine 4

This is a process of loading a previously generated

Procedural Planet in UE5 with VOXEL PLUGIN and PCG

Procedural Planet in UE5 with VOXEL PLUGIN and PCG

When you start a new game you are transported to your spawn point, traveling a distance of 235 km at mach 31, previewing ...